Weird behaviour with beatmasher + looping
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  1. #1

    Default Weird behaviour with beatmasher + looping

    Ok, so I tested this in Traktor Pro, Traktor S4 and Traktor Pro 2, and it only happens in the latter 2.

    If you engage the beatmasher on a track and then set a loop of less than 1 beat, it messes with the beatmasher - I can't seem to see any sort of pattern to it, but if the loop is 1/32 it almost overrides the beatmasher completely (the track seems to play as normal), with a few buzzing noises. Does anyone else have this problem or is it just me? Bug, or working as intended?

  2. #2
    Tech Guru sarasin's Avatar
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    Well...as far as I understand it, the Beatmasher will take a 4 beat loop from the time you clicked ON.

    I don't think it affects the loop itself. How do you take a 4 beat loop from a loop that is only 1 beat long?

    I will test this myself tonight.
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  3. #3

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    Quote Originally Posted by sarasin View Post
    Well...as far as I understand it, the Beatmasher will take a 4 beat loop from the time you clicked ON.

    I don't think it affects the loop itself. How do you take a 4 beat loop from a loop that is only 1 beat long?

    I will test this myself tonight.
    I thought it sampled the track for 4 beats, so if you've got a 1 beat loop then it will just sound the same (until you turn up the value on the beatmasher to >0.5).

    I'm sure this behaviour isn't working as intended, it's too weird (especially as it didn't happen in Traktor Pro 1)

  4. #4
    Retired DJTT Moderator DvlsAdvct's Avatar
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    As I recall, it samples 4 beats from what the deck is currently playing. So if you are playing a 1 beat loop it'll sample that 1 beat loop for 4 beats. Or, if you sample a 1 beat loop for 2 beats and then the next 2 beats that'll be the 4 beat loop.
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  5. #5

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    Quote Originally Posted by DvlsAdvct View Post
    As I recall, it samples 4 beats from what the deck is currently playing. So if you are playing a 1 beat loop it'll sample that 1 beat loop for 4 beats. Or, if you sample a 1 beat loop for 2 beats and then the next 2 beats that'll be the 4 beat loop.
    Yeah, that's what I meant. Doesn't really explain why if you have the beatmasher engaged (on any value) if you THEN drop a loop of less than 1 beat it sounds weird. It shouldn't sound weird, it should just continue playing what the beatmasher is outputting.

  6. #6
    Retired DJTT Moderator DvlsAdvct's Avatar
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    Oh I see what you're saying... hm... that is strange. I thought you were dropping the loop BEFORE the beatmasher.
    It's the FAQ. Read it.

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  7. #7

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    Yeah to be honest I can't reaaally think of any legit reason why this would be a massive problem but I just thought it was odd

  8. #8
    Retired DJTT Moderator DvlsAdvct's Avatar
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    Maybe report it as a bug for now? Does it act as it should if you drop the loop before the beatmasher?
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  9. #9
    Tech Guru BradCee's Avatar
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    is the deck when this happens the master deck? could be bpm related, less than 1 beat values throwing out the mashers sync/tempo perhaps?

    edit; also s4/tp2 have different master clock layouts to tp1, if this is it, could explain why only them 2 versions...

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  10. #10

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    Ok so I tested while playing around with the clock and it only happens when the deck with the loop + beatmasher turned on is the master. Interesting. I am drunk right now though so I might revisit this in the morning

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