Just to clarify, (not sure which way you meant it) there's actually up to (i believe) 24 storable cues. Only 8 of them are "hotcues", though, so you have the option of instantly jumping to any of them.
I use these 8 for big drops or breaks that I want to be able to jump to, or drums and key vocals for beat juggling. As for the rest of the "coldcues", if you will, they're placed at key points where there's either a change in feel (verse/chorus transition), grids and load points, and saved loops for mix in/out points. I've also disabled the mix in/out markers, and I use them as a code for myself to signify good points to jump around in the song to make it shorter, or just keep the drive up by skipping a verse or 2.
On a similar note, anybody else miss the fact that you can't click on a cue marker by hovering over it with the mouse in TP2?
I remember in TP1 that you hovered over it, and instead of giving the measure difference count, it said "Cue", and you could jump straight to it...
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