Thought I'd share a simple yet effective way of resampling within ableton, without the need to export or do real-time recording.
I have this drumloop, a few bars, that I'm going to do some processing on.
I'm pitching it up +7 semitones, giving me some nice stretchy textures
I'm also doing some distortion, and EQing, just to enhance some qualities I heard in the textures the pitching gave me
I'm going to want to continue time stretch this, but I want to time stretch the file we'd get if we exported this. But instead of exporting it, and then importing it to the project again, we're going to flatten it.
First we duplicate the channel we've been working on
Then we're going to freeze the track, which is a way for Ableton to temporarily render a track in order to save up CPU
Immediately after this we will flatten the track. This is going to remove all the devices we had in the chain, and exchange our frozen audio with the audio we'd get if we would've exported!.
And here we are, an audio file containing all the signal processing we've applied, ready for further manipulation!
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