Hey guys, basically I'm trying to map a button on my controller to activate loops (instead of using the mouse to click the "Active" button) that I already have set in the cue points.
I presumed it would be the "Loop active" option in the controller manager, it works but the only problem is it automatically drops a 4 beat loop at the same time. I was wondering if there was a way to get the effect of clicking the "Active" button without it dropping the 4 beat loop.
Any help would be appreciated, Cheers.
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