Originally Posted by
BradCee
zoom into the waveform to the point that the distance between 2 beats fills the deck view, then set the loop using in/out on parts of the wave form that are similar, chances are you may be hitting a spike in the sound which will create the 'looped' sound.
whereas if the start and end of the loop are the same/similar kind of level/spike it should sound smoother. you'd then have to save this loop.
try and keep it quite short too, any attack/decay in the pitch/tone of the sound will still give away the obvious loop points, if you find the right sweet spot you should be able to do this with a 1/8 loop or thereabouts.
disabling quantize might help too
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