Behringer CMD Studio 4a mapping help
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  1. #1

    Default Behringer CMD Studio 4a mapping help

    Hey guys most of this is a continuation from the Behringer CMD line Review thread, so I'll try and catch everyone up.

    KingCast
    Hey guys, lookin for a little VDJ script help. I tweaked a few maps for the Studio 4a and Im pretty much settled on my latest one however i'm having a couple issues with mapping the leds correctly so I can get the proper feedback as to which functions I have activated and which ones I don't.

    Thanks in advance for any assistance and here is my script that I would need the corresponding led script for.

    <map value="LED_FX1" action="? effect &quot;backspin&quot; active : effect &quot;dsp_Distorter&quot; active" />
    <map value="LED_FX2" action="? effect &quot;brake&quot; active : effect &quot;flanger&quot; active" />
    <map value="LED_FX3" action="? effect &quot;FlangedLoopOut&quot; active : effect &quot;dsp_Reverb&quot; active" />
    <map value="LED_FX4" action="effect active ? on : off" />

    Now currently this suits me very well the only problem is that when I engage any one of the 4 FX it turns all 4 FX buttons blue where I would very much like it to only turn the effect's button i'm using to change color.


    Also as a side project I'm trying to get the "keylock" button to blink to the music the same way the sync button does.

    Thanks again!
    synthet1c
    where you have the condition, you are not querying anything, The way VDJScript works is like this

    query ? action if true : action if false

    for the query you need to ask something, that could be whether the effect is active, or if you are shifted or really anything.

    Also the simplest way to make any modifications to your mapping is through the config menu, not in the XML file, as the mapping editor will convert special characters of xml for you.

    The simplest thing you could do without having to know how it was mapped is query if the effects are active eg.

    effect 'backspin' active on ? on : effect 'dsp_distorter' active on ? on : off
    effect 'brake' active on ? on : effect 'flanger' active on ? on : off
    effect 'flangedLoopOut' active on ? on : effect 'dsp_reverb' active on ? on : off
    effect active on ? blink 333ms : off

    I also made LED four blink three times a second if any effect is active just to show you LED's can easily be made to blink at set intervals.

    And to make the keylock LED blink to be beatgrid, you would use 'get beatgrid'. If you want the LED to blink on the bass drum you would use 'sync' for the LED.
    KingCast
    Thanks synthet1c, This part of the map was contributed by some one else, I didn't care that it looked weird because it worked, it's set up so that fx assign is like a shift button for fx 1,2,3.

    Here's the whole map and again thanks in advance for the assistance


    <?xml version="1.0" encoding="UTF-8"?>
    <mapper device="BeCMDSTUDIO" description="Behringer CMD Studio 4A 2 beta 2.0" version="740" date="03/09/2013">
    <map value="ONINIT" action="set &quot;FXSel&quot; 0" />
    <map value="BROWSE" action="param_multiply 10% &amp; browser_scroll" />
    <map value="LEFT" action="browser_folder" />
    <map value="RIGHT" action="browser_window &quot;folders&quot; ? browser_window &quot;songs&quot; : browser_window &quot;playlist&quot;" />
    <map value="ENTER" action="playlist_add" />
    <map value="LEFTDECK" action="action_deck 1 ? deck 1 leftdeck : deck 3 leftdeck" />
    <map value="RIGHTDECK" action="action_deck 2 ? deck 2 rightdeck : deck 4 rightdeck" />
    <map value="KNB_FX1" action="filter" />
    <map value="KNB_FX2" action="effect slider 1" />
    <map value="KNB_FX3" action="effect slider 2" />
    <map value="KNB_FX4" action="effect select" />
    <map value="FX1" action="var &quot;effect&quot; ? effect &quot;backspin&quot; active : effect &quot;dsp_Distorter&quot; active" />
    <map value="FX2" action="var &quot;effect&quot; ? effect &quot;brake&quot; active : effect &quot;flanger&quot; active" />
    <map value="FX3" action="var &quot;effect&quot; ? effect &quot;FlangedLoopOut&quot; active : effect &quot;dsp_Reverb&quot; active" />
    <map value="FX4" action="effect active" />
    <map value="LOOP_HALF" action="loop_half" />
    <map value="LOOP_DBLE" action="loop_double" />
    <map value="LOOP" action="loop" />
    <map value="SCRATCH" action="vinyl_mode" />
    <map value="JOG_TOUCH" action="touchwheel_touch" />
    <map value="JOG" action="touchwheel" />
    <map value="PITCH" action="pitch_slider" />
    <map value="PITCHBEND-" action="seek -3" />
    <map value="PITCHBEND+" action="seek +3" />
    <map value="CUE" action="cue_stop" />
    <map value="PLAY_PAUSE" action="play_pause" />
    <map value="SYNC" action="sync" />
    <map value="HOT_CUE_1" action="var &quot;delCue&quot; ? delete_cue 1 : hot_cue 1" />
    <map value="HOT_CUE_2" action="var &quot;delCue&quot; ? delete_cue 2 : hot_cue 2" />
    <map value="HOT_CUE_3" action="var &quot;delCue&quot; ? delete_cue 3 : hot_cue 3" />
    <map value="HOT_CUE_4" action="sampler 1 play_stop" />
    <map value="HOT_CUE_5" action="sampler 2 play_stop" />
    <map value="HOT_CUE_6" action="sampler 3 play_stop" />
    <map value="HOT_CUE_7" action="sampler 4 play_stutter" />
    <map value="HOT_CUE_8" action="sampler 5 play_stutter" />
    <map value="HOT_CUE_DEL" action="toggle &quot;delCue&quot;" />
    <map value="LED_HOT_CUE_1" action="var &quot;delCue&quot; ? hot_cue 1 ? blink : off : hot_cue 1" />
    <map value="LED_HOT_CUE_2" action="var &quot;delCue&quot; ? hot_cue 2 ? blink : off : hot_cue 2" />
    <map value="LED_HOT_CUE_3" action="var &quot;delCue&quot; ? hot_cue 3 ? blink : off : hot_cue 3" />
    <map value="LED_HOT_CUE_4" action="sampler 1 play_stop" />
    <map value="LED_HOT_CUE_5" action="sampler 2 play_stop" />
    <map value="LED_HOT_CUE_6" action="sampler 3 play_stop" />
    <map value="LED_HOT_CUE_7" action="sampler 4 play_stutter" />
    <map value="LED_HOT_CUE_8" action="sampler 5 play_stutter" />
    <map value="LED_HOT_CUE_DEL" action="var &quot;delCue&quot;" />
    <map value="LED_PITCHBEND-" action="seek -3 ? on : off" />
    <map value="LED_PITCHBEND+" action="seek +3 ? on : off" />
    <map value="LED_CUE" action="loaded ? pause ? blink : cue : off" />
    <map value="LED_PLAY_PAUSE" action="loaded ? pause ? blink : play : off" />
    <map value="LED_SYNC" action="loaded ? sync : off" />
    <map value="LED_LOOP_HALF" action="loop ? on : off" />
    <map value="LED_LOOP_DBLE" action="loop ? on : off" />
    <map value="LED_LOOP" action="loop ? blink : off" />
    <map value="LED_FX1" action="? effect &quot;backspin&quot; active : effect &quot;dsp_Distorter&quot; active ? on : off" />
    <map value="LED_FX2" action="? effect &quot;brake&quot; active : effect &quot;flanger&quot; active ? on : off" />
    <map value="LED_FX3" action="? effect &quot;FlangedLoopOut&quot; active : effect &quot;dsp_Reverb&quot; active ? on : off" />
    <map value="LED_FX4" action="effect active ? on : off" />
    <map value="LED_LEFT" action="browser_window &quot;folders&quot;" />
    <map value="LED_RIGHT" action="browser_window &quot;songs&quot;" />
    <map value="LED_ENTER" action="on" />
    <map value="MASTER" action="master_volume" />
    <map value="HEADPHONE_MIX" action="headphone_mix" />
    <map value="HEADPHONE_VOL" action="headphone_volume" />
    <map value="LOAD" action="load" />
    <map value="LOAD_FX1" action="browser_zoom" />
    <map value="LOAD_FX2" action="toggle &quot;effect&quot;" />
    <map value="EQ_HIGH" action="gain" />
    <map value="EQ_MID" action="key" />
    <map value="EQ_LOW" action="eq_low" />
    <map value="KILL_EQ_HIGH" action="eq_kill_high" />
    <map value="KILL_EQ_MID" action="eq_kill_mid" />
    <map value="KILL_EQ_LOW" action="eq_kill_low" />
    <map value="PFL" action="pfl" />
    <map value="VOLUME" action="volume" />
    <map value="CROSSFADER" action="crossfader" />
    <map value="VU_METER_R" action="get vu_meter_right" />
    <map value="VU_METER_L" action="get vu_meter_left" />
    <map value="LED_LOAD_FX2" action="var &quot;effect&quot;" />
    <map value="LED_LOAD" action="on" />
    <map value="LED_LOAD_FX1" action="browser_zoom" />
    <map value="KEYLOCK" action="pitch_reset" />
    <map value="LED_KEYLOCK" action="play ? get beatgrid" />
    </mapper>
    [/B][/SIZE]
    synthet1c
    there is a shift in that mapping that has been called 'delCue' You could use that or make another button another shift, what do you want to do? A negative about using the current 'delCue' shift is that you could accidentally delete your cues which isn't a great option. It may be okay to use the fx assign buttons for the purpose of changing the effect. Up to you...
    KingCast
    I got to be honest I've been utilizing the fx part of the map this last week and i'm really starting to like it other than the funky script and the problem with the leds, I'd like to stick with using fx assign as a shift for fx 1,2,3. Either way I appreciate your input. Oh also how exactly would I script the keylock led, I was messing around with the beatgrid script before I made this post but without any luck. Thanks again!!!

  2. #2

    Default

    synthet1c
    You would need to add the fx select buttons as they aren't included in the mapping file. To do that you need to open the mapping editor of the config menu. from there press action learn then hit the 1st fx assign on the controller. paste the following in the action box

    set 'FXSel' 0

    repeat for the 2nd button. and map the following

    set 'FXSel' 1

    the LED's for the fx select buttons will be

    var 'FXSel' 0 ? on : off

    and for the second fx select button

    var 'FXSel' 1 ? on : off

    then for the effect buttons you need to add the shift to them

    LEDS for the effects will be mapped as

    var 'FXSel' 1 ? effect 'backspin' active on ? on : off : effect 'dsp_distorter' active on ? on : off
    var 'FXSel' 1 ? effect 'brake' active on ? on : off : effect 'flanger' active on ? on : off
    var 'FXSel' 1 ? effect 'flangedLoopOut' active on ? on : off : effect 'dsp_reverb' active on ? on : off
    filter 50% ? off : blink 333ms

    buttons for effects will be mapped as

    var 'FXSel' 1 ? effect 'backspin' active : effect 'dsp_distorter' active
    var 'FXSel' 1 ? effect 'brake' active : effect 'flanger' active
    var 'FXSel' 1 ? effect 'flangedLoopOut' active : effect 'dsp_reverb' active
    filter 50%

    knobs for effects will be mapped as

    var 'FXSel' 1 ? effect 'backspin' slider 1 : effect 'dsp_distorter' slider 1
    var 'FXSel' 1 ? effect 'brake' slider 1 : effect 'flanger' slider 1
    var 'FXSel' 1 ? effect 'flangedLoopOut' slider 1 : effect 'dsp_reverb' slider 1
    filter

    Also the way it's mapped is when shifted you will access; backspin, brake and flanged loopout. if not shifted it will access; distorter, flanger & reverb., If you want it the other way around just change the effect name's around. By the way, you can change the effects name's to anything you prefer from the list of available effects or change the name's to numbers to access the particular slot. This is better if you want to be able to select your own effects in each slot, but you would need a skin that show's three or four effect slots.

    If you want something different like using slots instead, start a new thread and I'll help you get it sorted.

    EDIT ---------------------------

    I didn't realize that there was 4 absolute knobs in the effect section, I changed the mapping to have the filter on the fourth knob
    KingCast
    Thanks sooo much, you're the man!!! I'm gonna try all this in the morning and report back, thank you again!!!!
    synthet1c
    No worries mate
    KingCast
    effects will be mapped as

    var 'FXSel' 1 ? effect 'backspin' slider 1 : effect 'dsp_distorter' slider 1
    var 'FXSel' 1 ? effect 'brake' slider 1 : effect 'flanger' slider 1
    var 'FXSel' 1 ? effect 'flangedLoopOut' slider 1 : effect 'dsp_reverb' slider 1
    filter
    For the knobs I think that part of my map is fine, I'll be trying it out in a few so I i'll find out any way but here is my current knob script.

    <map value="KNB_FX1" action="filter" />
    <map value="KNB_FX2" action="effect slider 1" />
    <map value="KNB_FX3" action="effect slider 2" />
    <map value="KNB_FX4" action="effect select" />

    So knob 1 is a dedicated filter knob, knobs 2 and 3 control the parameters of any of the effects being engaged and knob 4 is effect select so I can use more than 6 effects if I need to. Let me know what you think.
    synthet1c
    that will work fine. If you want to do something more indepth let me know.
    KingCast
    Ok this is the latest everything except for one led is working perfectly. The 4th fx led still toggles on and off when any of the other effects are engaged. Other than that this is beautiful, thank you sooo much for the help, I still have a long way to go before i really understand the vdj language but I love all the options. SERIOUSLY thanks for all the help!

    <?xml version="1.0" encoding="UTF-8"?>
    <mapper device="BeCMDSTUDIO" description="Behringer CMD Studio 4A 2 beta 2.5" version="740" date="04/09/2013">
    <map value="ONINIT" action="set &quot;FXSel&quot; 0" />
    <map value="BROWSE" action="param_multiply 10% &amp; browser_scroll" />
    <map value="LEFT" action="browser_folder" />
    <map value="RIGHT" action="browser_window &quot;folders&quot; ? browser_window &quot;songs&quot; : browser_window &quot;playlist&quot;" />
    <map value="ENTER" action="playlist_add" />
    <map value="LEFTDECK" action="action_deck 1 ? deck 1 leftdeck : deck 3 leftdeck" />
    <map value="RIGHTDECK" action="action_deck 2 ? deck 2 rightdeck : deck 4 rightdeck" />
    <map value="KNB_FX1" action="filter" />
    <map value="KNB_FX2" action="effect slider 1" />
    <map value="KNB_FX3" action="effect slider 2" />
    <map value="KNB_FX4" action="effect select" />
    <map value="FX1" action="var &apos;FXSel&apos; 1 ? effect &apos;backspin&apos; active : effect &apos;dsp_distorter&apos; active" />
    <map value="FX2" action="var &apos;FXSel&apos; 1 ? effect &apos;brake&apos; active : effect &apos;flanger&apos; active" />
    <map value="FX3" action="var &apos;FXSel&apos; 1 ? effect &apos;flangedLoopOut&apos; active : effect &apos;dsp_reverb&apos; active" />
    <map value="FX4" action="effect active" />
    <map value="LOOP_HALF" action="loop_half" />
    <map value="LOOP_DBLE" action="loop_double" />
    <map value="LOOP" action="loop" />
    <map value="SCRATCH" action="vinyl_mode" />
    <map value="JOG_TOUCH" action="touchwheel_touch" />
    <map value="JOG" action="touchwheel" />
    <map value="PITCH" action="pitch_slider" />
    <map value="PITCHBEND-" action="seek -3" />
    <map value="PITCHBEND+" action="seek +3" />
    <map value="CUE" action="cue_stop" />
    <map value="PLAY_PAUSE" action="play_pause" />
    <map value="SYNC" action="sync" />
    <map value="HOT_CUE_1" action="var &quot;delCue&quot; ? delete_cue 1 : hot_cue 1" />
    <map value="HOT_CUE_2" action="var &quot;delCue&quot; ? delete_cue 2 : hot_cue 2" />
    <map value="HOT_CUE_3" action="var &quot;delCue&quot; ? delete_cue 3 : hot_cue 3" />
    <map value="HOT_CUE_4" action="sampler 1 play_stop" />
    <map value="HOT_CUE_5" action="sampler 2 play_stop" />
    <map value="HOT_CUE_6" action="sampler 3 play_stop" />
    <map value="HOT_CUE_7" action="sampler 4 play_stutter" />
    <map value="HOT_CUE_8" action="sampler 5 play_stutter" />
    <map value="HOT_CUE_DEL" action="toggle &quot;delCue&quot;" />
    <map value="LED_HOT_CUE_1" action="var &quot;delCue&quot; ? hot_cue 1 ? blink : off : hot_cue 1" />
    <map value="LED_HOT_CUE_2" action="var &quot;delCue&quot; ? hot_cue 2 ? blink : off : hot_cue 2" />
    <map value="LED_HOT_CUE_3" action="var &quot;delCue&quot; ? hot_cue 3 ? blink : off : hot_cue 3" />
    <map value="LED_HOT_CUE_4" action="sampler 1 play_stop" />
    <map value="LED_HOT_CUE_5" action="sampler 2 play_stop" />
    <map value="LED_HOT_CUE_6" action="sampler 3 play_stop" />
    <map value="LED_HOT_CUE_7" action="sampler 4 play_stutter" />
    <map value="LED_HOT_CUE_8" action="sampler 5 play_stutter" />
    <map value="LED_HOT_CUE_DEL" action="var &quot;delCue&quot;" />
    <map value="LED_PITCHBEND-" action="on ? seek -3" />
    <map value="LED_PITCHBEND+" action="on ? seek +3" />
    <map value="LED_CUE" action="loaded ? pause ? blink : cue : off" />
    <map value="LED_PLAY_PAUSE" action="loaded ? pause ? blink : play : off" />
    <map value="LED_SYNC" action="loaded ? sync : off" />
    <map value="LED_LOOP_HALF" action="loop ? on : off" />
    <map value="LED_LOOP_DBLE" action="loop ? on : off" />
    <map value="LED_LOOP" action="loop ? blink : off" />
    <map value="LED_FX1" action="var &apos;FXSel&apos; 1 ? effect &apos;backspin&apos; active on ? on : off : effect &apos;dsp_distorter&apos; active on ? on : off " />
    <map value="LED_FX2" action="var &apos;FXSel&apos; 1 ? effect &apos;brake&apos; active on ? on : off : effect &apos;flanger&apos; active on ? on : off" />
    <map value="LED_FX3" action="var &apos;FXSel&apos; 1 ? effect &apos;flangedLoopOut&apos; active on ? on : off : effect &apos;dsp_reverb&apos; active on ? on : off" />
    <map value="LED_FX4" action="effect active ? on : off" />
    <map value="LED_LEFT" action="browser_window &quot;folders&quot;" />
    <map value="LED_RIGHT" action="browser_window &quot;songs&quot;" />
    <map value="LED_ENTER" action="on" />
    <map value="MASTER" action="master_volume" />
    <map value="HEADPHONE_MIX" action="headphone_mix" />
    <map value="HEADPHONE_VOL" action="headphone_volume" />
    <map value="LOAD" action="load" />
    <map value="LOAD_FX1" action="set &apos;FXSel&apos; 0" />
    <map value="LOAD_FX2" action="set &apos;FXSel&apos; 1" />
    <map value="EQ_HIGH" action="gain" />
    <map value="EQ_MID" action="key" />
    <map value="EQ_LOW" action="eq_low" />
    <map value="KILL_EQ_HIGH" action="eq_kill_high" />
    <map value="KILL_EQ_MID" action="eq_kill_mid" />
    <map value="KILL_EQ_LOW" action="eq_kill_low" />
    <map value="PFL" action="pfl" />
    <map value="VOLUME" action="volume" />
    <map value="CROSSFADER" action="crossfader" />
    <map value="VU_METER_R" action="get vu_meter_right" />
    <map value="VU_METER_L" action="get vu_meter_left" />
    <map value="LED_LOAD_FX2" action="var &apos;FXSel&apos; 1 ? on : off" />
    <map value="LED_LOAD" action="on" />
    <map value="LED_LOAD_FX1" action="var &apos;FXSel&apos; 0 ? on : off" />
    <map value="KEYLOCK" action="pitch_reset" />
    <map value="LED_KEYLOCK" action="sync" />
    </mapper>

  3. #3

    Default

    synthet1c
    no worries mate, but what do you want the button and led to do?

    Something I would suggest is emulate traktors advanced and chained effects eg.

    knob 2
    var 'chained' ? effect 1 slider 1 : effect slider 1

    button 2
    var 'chained' ? effect 1 active : effect active

    led 2
    var 'chained' ? effect 1 active ? on : off : effect active ? on : off

    knob 3
    var 'chained' ? effect 2 slider 1 : effect slider 2

    button 3
    var 'chained' ? effect 2 active : effect button 1

    led 3
    var 'chained' ? effect 2 active ? on : off : effect button 1 1 ? on : off

    knob 4
    var 'chained' ? var 'select' ? effect 2 select : effect 1 select : effect select

    button 4
    toggle 'chained' & set 'select' while_pressed

    led 4
    var 'chained' ? on : off

    now you will change the effect parameters. If the led is off you will control parameters 1 & 2 of the selected effect and the first button with knob 2's button. However if the fourth led is on you have activated the 'chained' shift which will control the activation and first parameter of the effects in slot's 1 & 2, You will probably need a different skin to see the slots though.

    One annoying unavoidable thing with the mapping is that to select different effects in slot 2 you need to start with the fourth led off, press and hold the fourth button and now you will be able to change the second effect, as long as you have the fourth led on you will be able to change slot 1.

    There is a million other things you could do, if you don't like it let me know. And once again you should start a new thread, most of this coding just adding junk to the thread and not really applicable for everyone.

  4. #4

    Default

    Ok everyone is now caught up. Synthet1c thanks for the suggestions but this map is really tailored to my style so I really would like to keep it if that's alright. Ok so the 4th knob is an effect selector knob and the 4th fx button activates the selected effect so basically I would like that 4th fx led to only change color when the 4th fx button is activated. I get that because my current setup the 4th fx button still lights up all the time because it is set to be ON when an effect is active.

    <map value="LED_FX4" action="effect active ? on : off" />
    So i'm trying to figure out a work around, THANKS AGAIN!

  5. #5
    Tech Guru synthet1c's Avatar
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    Melbourne
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    Default

    To do that you just need to specify the effect you want to be controlling eg

    effect 4 active ? on : off

    Also as cstoll said on the VDJ Forum, You don't need to have the condition, I just use it in case you want to use a blink state instead of just on and off as I often want effects led's to blink for an extra warning they are activated. You could simply script

    effect 4 active

    and it will work the same. You could also look into changing the definition file to have a default for the LED's, it will mean for simple scripts you don't need a separate LED mapping, If you use a text editor like 'sublime text' or something that accepts regular expression you could use find and replace to add the default.

    find:
    name=\"(LED_[_A-Z0-9]*)\"

    replace:
    name="LED_$1" default="$1"
    Why did the elephant get lost... Cause the Jungle is MASSIVE!

  6. #6

    Default

    When i tried your blinking script I liked it so I was gonna try and figure out a way of adding it to my end result, cstoll was saying they're might be a way of excluding the effects I already have predetermined (eg "backspin,dsp_distorter,brake,flanger,flangedLoop, dsp_reverb) so that the other effects I choose using the effect selector knob, (4),
    would result in the 4th fx button led to appear to behave normal. eg button would change color when effect is active and back to normal when not.

  7. #7

    Default

    cstoll from VDj forum
    Here ya go ... put this in for the FX4 LED ...

    var 'FXSel' 1 ? effect 'backspin' active ? off : effect 'brake' active ? off : effect 'flangedLoopOut' active ? off : effect active : effect 'dsp_distorter' active ? off : effect 'flanger' active ? off : effect 'dsp_reverb' active ? off : effect active


    So when in your FXSel mode equals 1 - it will not be lit if backspin, brake, or flangedLoopOut are launched by their respective buttons or the FX4 button. And the same is true when FXSel mode equals 0 for those three effects (dsp_distorter,flanger,dsp_reverb).

    Basically the only time the FX4 LED will light is if the effect is not one of the six (3 depending on the mode) dedicated to FX1,2,3 buttons.

  8. #8

    Default

    And this caps off this mapping problem I had. A massive thank you to synthet1c for taking the time to help me out with this, I would have been running around in circles if it wasn't for you, SERIOUSLY THANK YOU FOR ALL YOUR HELP!!! I could not be happier with my end result.

  9. #9
    Tech Guru synthet1c's Avatar
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    Melbourne
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    Default

    if you wan't cstoll's mapping to blink change the led to

    var 'FXSel' 1 ? effect 'backspin' active ? off : effect 'brake' active ? off : effect 'flangedLoopOut' active ? off : effect active : effect 'dsp_distorter' active ? off : effect 'flanger' active ? off : effect 'dsp_reverb' active ? off : effect active ? blink 333ms : off

    you can change the miliseconds to anything you like, anywhere else in your mapping you can just change "on" to "blink"
    Why did the elephant get lost... Cause the Jungle is MASSIVE!

  10. #10

    Default

    OK cool, thanks synthe1c. Side note: In my map i changed the "mid eq" knob to a "key" knob instead

    <map value="EQ_MID" action="key" />

    For some reason this last go around it stopped working, I restarted VDj, I tried remapping to normal mid eq, which worked fine, then back again to key but no luck, any insight to what may cause a little bug like that?

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