Finger Drumming Game in the works
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  1. #1
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    Default Finger Drumming Game in the works

    Hi guys!

    I have been working on a Finger drumming game for a while now. The game is called is Fdrummasta and you can see it in action here:



    At the moment you can use the computer keyboard or a custom controller I made with Arduino. The ultimate goal is to use commercial MIDI controllers. Have a look at the video and please let me know if you've any suggestions!

  2. #2
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    ah, guitar hero but with finger drumming. nicely done.
    Technics 1210 / Pioneer plx 1000 / Xone 42 / Adam a3x / UA apollo twin / Maschine mikro / Ableton live 9 / Maschine 2 / MBP Retina, 15-inch, Mid 2015

  3. #3

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    ha cool idea
    Traktor/Ableton /Komplete /MBP OSX el capitan

    http://www.soundcloud.com/deejaesnafu

  4. #4
    Tech Guru calgarc's Avatar
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    Fingering hero had to say it...

  5. #5
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    Pretty cool dude. I would put in some grid lines on the scroll to make it better for timing. I know its an early build but also make sure the colors are totally different, as not to get confused like making the hit highlight color a lighter version of the color on the key. But really good.

  6. #6
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    Looks awesome, I would somehow make the connection from keys to the notes more recognizable .

  7. #7
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    Thanks for your comments guys!

    Dj matt and Fadex I am taking your advice into consideration. I am working on a new system
    to make the connection from key to note more natural. The game will be keyboard compatible but
    at some stage I would love to make it compatible with the MIDi Fighter and similar devices
    What do you think? Would you like to see that feature implemented?

  8. #8
    DJTT Mapping Ninja Moderator Stewe's Avatar
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    Cool stuff fdrummasta!

    Midifighter seem perfect for controlling this

    If you decide to build support for MF3D at some point, I'd be glad to give that a try. You can check the MF3D User Guide to find MIDI Appendix for assignable notes and button color/brightness/flash/pulse velocity values if you don't already have a Midifighter.

    Cheers,

  9. #9
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    Yes, definitely needs to be midi compatible. There could be midi maps for different controllers so the user picks which controller they are using and it automatically loads.

  10. #10
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    Awesome feedback. Cheers again guys,

    Stewe:

    Thanks for the offer. Yeah the Midifighter is a really nice device and the PDF you shared with me is great.
    The main problem is that I don't have a Midifighter myself. But I will start implementing -MIDI in- soon enough
    using an old midi controller I have to get started.

    dj matt blaze:

    Yeah. For the first version of the game I was thinking that because there are not that many buttons to setup
    I will let the user reassign the keys for his/her particular controller and save the configuration for next time.

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