Originally Posted by
Yul
Stewe did something, I did something too and some others I guess.
The way I did it was to create a modifier engine 'fueled' by the beat phase output and so, some rows of modifiers incremented themselves and go back as a cycle, then using a 'start' button to initiate the sequence, consecutive loops (I had a command set up to change the loop length) were created and stored in a column of a remix deck. Once the chosen sequence was finished you were able to play each loop as a remix cell (and pushing each corresponding button closed the volume fader for say deck a - the main track while opening the volume fader for the remix deck and the opposite on release).
In the end that's a custom feature I didn't really play with a lot so I ditched the mapping. If my subjective view, if you wanna slice and play different parts, the slicer effect is fine for that as long as you're happy with 8 beats. I also usually played only one or two 'slices', I wasn't very 'musically fluent' with it if that makes sense. And to get back to a specific moment and going back to the main flow of the track, I guess the flux mode filled my need. Then came the built in slicer mode so... I moved to other things/mappings. The idea however to pull it back came recently, thinking I could add some pitch tone action to this? But I know I'm not going to be that interested in the end so my motivation went out of the window as fast as it came ^^.
Bookmarks