s2/s4 loop move map encoder k2
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  1. #1
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    Jan 2017
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    2

    Default s2/s4 loop move map encoder k2

    Hi everyone, I'm try mapping emulation 2 loop encoders of s4/s2 traktor to xone k2.

    the first encoder work fine, push to set and roll to adjust the size.
    the second encoder is the problem, not work fine.

    i read so much in the net for this but all is the same thing, all mapping to button / switch, but no encoder.

    i love my s4mk2 but i like change my setup for more experience but i dont like lose the excellent loop work on s4.

    i cant see the way, i need help.

    thk and sorry for my poor english

  2. #2
    DJTT Mapping Ninja Moderator Stewe's Avatar
    Join Date
    Aug 2010
    Location
    MIDI
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    Default

    Hi Mrkrkn,
    The "MOVE" encoder in kontrol S4 mapping is defined by four different commands mapped to a single encoder and it looks something like this:

    Add In > Deck Common > Move > Size Selector
    Mapping Details:
    Type of Controller = Button
    Interaction Mode = Direct
    Assignment = Deck A
    Button Options:
    Set to value = Loop

    Add In > Deck Common > Move > Mode Selector
    Mapping Details:
    Modifier Condition = Is in Active Loop / Deck A / Value=0
    Type of Controller = Button
    Interaction Mode = Direct
    Assignment = Deck A
    Button Options:
    Set to value = Beatjump

    Add In > Deck Common > Move > Mode Selector
    Mapping Details:
    Modifier Condition = Is in Active Loop / Deck A / Value=1
    Type of Controller = Button
    Interaction Mode = Direct
    Assignment = Deck A
    Button Options:
    Set to value = Loop

    Add In > Deck Common > Move > Move
    Mapping Details:
    Type of Controller = Encoder
    Interaction Mode = Relative
    Assignment = Deck A
    Button Options:
    Rotary Sensitivity = 100%
    Rotary Acceleration = 0%

    I made this example with Deck A in mind - be sure to set corresponding deck in the loop modifier condition slot for deck B.
    Let me know if that works for you.

  3. #3
    Newbie
    Join Date
    Jan 2017
    Posts
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    Default

    Quote Originally Posted by Stewe View Post
    Hi Mrkrkn,
    The "MOVE" encoder in kontrol S4 mapping is defined by four different commands mapped to a single encoder and it looks something like this:

    Add In > Deck Common > Move > Size Selector
    Mapping Details:
    Type of Controller = Button
    Interaction Mode = Direct
    Assignment = Deck A
    Button Options:
    Set to value = Loop

    Add In > Deck Common > Move > Mode Selector
    Mapping Details:
    Modifier Condition = Is in Active Loop / Deck A / Value=0
    Type of Controller = Button
    Interaction Mode = Direct
    Assignment = Deck A
    Button Options:
    Set to value = Beatjump

    Add In > Deck Common > Move > Mode Selector
    Mapping Details:
    Modifier Condition = Is in Active Loop / Deck A / Value=1
    Type of Controller = Button
    Interaction Mode = Direct
    Assignment = Deck A
    Button Options:
    Set to value = Loop

    Add In > Deck Common > Move > Move
    Mapping Details:
    Type of Controller = Encoder
    Interaction Mode = Relative
    Assignment = Deck A
    Button Options:
    Rotary Sensitivity = 100%
    Rotary Acceleration = 0%

    I made this example with Deck A in mind - be sure to set corresponding deck in the loop modifier condition slot for deck B.
    Let me know if that works for you.

    HAHAHAHA กกกกก really work fine, very very thank you.

    I'm going to cremate my eyes by studying this.
    I will start with this web http://www.mappinggenius.com/tutorials/

    Do you know any other complete tutorial to start learning this?
    Last edited by Mrkrkn; 01-20-2017 at 06:15 PM. Reason: more info

  4. #4
    Newbie
    Join Date
    Apr 2016
    Location
    Bronx, NY
    Posts
    5

    Cool Thank you!

    Quote Originally Posted by Stewe View Post
    Hi Mrkrkn,
    The "MOVE" encoder in kontrol S4 mapping is defined by four different commands mapped to a single encoder and it looks something like this:

    Add In > Deck Common > Move > Size Selector
    Mapping Details:
    Type of Controller = Button
    Interaction Mode = Direct
    Assignment = Deck A
    Button Options:
    Set to value = Loop

    Add In > Deck Common > Move > Mode Selector
    Mapping Details:
    Modifier Condition = Is in Active Loop / Deck A / Value=0
    Type of Controller = Button
    Interaction Mode = Direct
    Assignment = Deck A
    Button Options:
    Set to value = Beatjump

    Add In > Deck Common > Move > Mode Selector
    Mapping Details:
    Modifier Condition = Is in Active Loop / Deck A / Value=1
    Type of Controller = Button
    Interaction Mode = Direct
    Assignment = Deck A
    Button Options:
    Set to value = Loop

    Add In > Deck Common > Move > Move
    Mapping Details:
    Type of Controller = Encoder
    Interaction Mode = Relative
    Assignment = Deck A
    Button Options:
    Rotary Sensitivity = 100%
    Rotary Acceleration = 0%

    I made this example with Deck A in mind - be sure to set corresponding deck in the loop modifier condition slot for deck B.
    Let me know if that works for you.
    Absolutely stunning! Thank you so much for this, major help!

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