Mapping Two different colors on a Xone:K1 - Page 2
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  1. #11
    Tech Wizard
    Join Date
    Dec 2014
    Posts
    41

    Default

    Bumping and hijacking the thread like an an asshat.

    Anyways im in the exact same situation, jut got a K1 a couple of days ago and im trying to map exactly the same as strz.

    I know the notes for each color, what im yet to figure out is, how to send a note for amber light when my deck isnt playing and green pulsating when it is playing? ive tried by using the "output load deck" but as soon as that deck stops playing, light goes off until i load a new track which isnt that bad, but i want it to always light amber when not palying, then green light when playing, right now im using Beat Phase output for the decks and works perfectly.

    Any ideas welcome, im on Yosemite using Traktor

  2. #12

    Default

    Code:
    Add Out ---> Deck Common ---> Beat Phase
    Assignment: Deck A [duplicate this assignment for decks B, C and D]
    Control: LED
    Interaction: Output
    Controller Range : 0.0/0.5
    Blend: X
    MIDI Range Min: 5 (With the K1/K2 this means Color ON)
    MIDI Range Max: 127 (With the K1/K2 this means Color ON)
    Mapped To: [MIDI Key for AMBER]
    Condition1: Deck Play [deck of your choice] = OFF
    
    
    Add Out ---> Deck Common ---> Beat Phase
    Assignment: Deck [deck of your choice]
    Control: LED
    Interaction: Output
    Controller Range : 0.0/0.5
    Blend: X
    MIDI Range Min: 0 (With the K1/K2 this means Color OFF)
    MIDI Range Max: 127 (With the K1/K2 this means Color ON)
    Mapped To: [MIDI Key for GREEN]
    Condition1: Deck Play [deck of your choice] = ON
    That's a total of 5 assignments, 4 for the AMBER static LED, 1 for the GREEN blinking LED.

    If you are wondering why so many and why BeatPhase, read my previous posts in this thread. K1/K2 LEDs are kind of sticky.
    Last edited by Sulherokhh; 04-10-2017 at 08:18 AM. Reason: Code Reduction

  3. #13
    Tech Wizard
    Join Date
    Dec 2014
    Posts
    41

    Default

    Thanks for the help, unfortunately after mapping what you suggested LEDs behave erratically, like sometimes when i press STOP on the deck, the light will go off and it should be amber, on other times it lights green instead of amber and some other times it actually works as intended, im using a K1 is yours also a K1 ?

    One question tho... by Condition1: Deck Play [deck of your choice] = OFF do you mean, selecting on the dropping menu on Traktor's mapping window, or creating a modifier and calling it on each of the Deck Play outputs?

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