is there a way to shorten the active loop that is being played - but by moving the IN point every time by halving the loop lenght?
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is there a way to shorten the active loop that is being played - but by moving the IN point every time by halving the loop lenght?
Yes. That’s exactly what i coded after a lot of tinkering.
Keyboard based-demo:
https://maps.djtechtools.com/mappings/10252
Nice estrela ;)
Stewe, I think it's time to finally make a mapping for my controller for TP3 ;)