Maschine being a midi fighter mapping help
Results 1 to 9 of 9
  1. #1
    Tech Convert
    Join Date
    Jun 2011
    Posts
    8

    Default Maschine being a midi fighter mapping help

    hey guys,i am very new to mapping and ive done my best at making a maschine midi fighter for the instant gratifictation but the problem i have is that i cant switch the deck focus, i get all the effects to work on deck a but thats it, it seems like the top 4 button dont work. what i did was made a template mirroring the midifighters midi notes, but i guess i did somthing wrong. any ideas? thanks

  2. #2
    DJTT Infectious Moderator photojojo's Avatar
    Join Date
    Apr 2010
    Location
    Sherman, TX
    Posts
    13,925
    Chris Jennings FHP

    Podcast - Soundcloud - Mixcloud - Beatport Charts - x

  3. #3
    Tech Guru TommyQuiet's Avatar
    Join Date
    Oct 2009
    Location
    NorthWest,UK
    Posts
    1,467

    Default

    for the love of god!

  4. #4
    Tech Guru zestoi's Avatar
    Join Date
    Mar 2011
    Location
    UK, Ukraine, Romania
    Posts
    2,836

    Default

    the instant gratification map uses the midi fighter in 4banks mode - so internally the mf switches what notes are sent out for rows 2,3,4 based on what top row button is selected.

    you'd need to emulate that by using banks within maschine itself (which looks like what that first thread photojojo posted uses) or using some midi translation software between the maschine and traktor (which is probably overkill)
    11mba / 13mbp / tsp2 / live9 / audio10 / 2x reloop rp7000gold / 2x xdj1000 / 2x d2
    maschine mk2 / x1 mk2 / z1 / f1 / midifighter / lpd8 / 2x launchpad / launchkontrol xl
    Quote Originally Posted by derschaich
    "wohoo, i'm touched, turn on the FX"

  5. #5
    Tech Convert
    Join Date
    Jun 2011
    Posts
    8

    Default

    ah okay, yeah i dont know loads about maschine in terms of midi but i wanted to use the group buttons to i guess "change" the midi templates of the 4x4 grid, for example on group "a" he 4x4 pads would be a midi fighter, while on the other hand group "b" could be some transport controls within traktor, while group "c" was somthing else of my choice, maybe used to control a VST effects processor tru ableton. so im guessing i would have to take Zestoi's second approach? some midi translation? i have noooo clue what that means haha ill google

  6. #6
    Tech Convert
    Join Date
    Jun 2011
    Posts
    8

    Default

    on a side note, are there any good djtt articles i could read that explains midi mapping, both simply and the more advanced mappings? i tried the search but i didnt really find what i was looking for

  7. #7
    Tech Guru zestoi's Avatar
    Join Date
    Mar 2011
    Location
    UK, Ukraine, Romania
    Posts
    2,836

    Default

    Quote Originally Posted by drennnon View Post
    ah okay, yeah i dont know loads about maschine in terms of midi but i wanted to use the group buttons to i guess "change" the midi templates of the 4x4 grid, for example on group "a" he 4x4 pads would be a midi fighter, while on the other hand group "b" could be some transport controls within traktor, while group "c" was somthing else of my choice, maybe used to control a VST effects processor tru ableton. so im guessing i would have to take Zestoi's second approach? some midi translation? i have noooo clue what that means haha ill google
    "bomes" is the standard app that people seem to use for translating midi etc - it's not free though i don't think.

    i'm pretty sure you could also use "glovepie" as a quick look at the docs seems to indicate it can read from a midi device as well as output to one. this thread deals with emulating a midi fighter using gamepad input in glovepie. you'd also need to make sure you passed through data from the other maschine banks untouched ofc.

    if on windows i've found that loopMIDI is a good+solid choice for the virtual midi device - which you would need to use between traktor and glovepie.

    not trivial tho... if you only needed to control 2 decks and so two banks of the 4banks midifighter map then you could just sacrifice two internal banks in the maschine for midifigher emulation? much simpler than getting into glovepie or bomes etc...
    11mba / 13mbp / tsp2 / live9 / audio10 / 2x reloop rp7000gold / 2x xdj1000 / 2x d2
    maschine mk2 / x1 mk2 / z1 / f1 / midifighter / lpd8 / 2x launchpad / launchkontrol xl
    Quote Originally Posted by derschaich
    "wohoo, i'm touched, turn on the FX"

  8. #8
    Tech Convert
    Join Date
    Jun 2011
    Posts
    8

    Default

    yeah that is true i get what youre saying, so groups a b c d on maschine would be deck focus for the midi fighter, and groups e f g h would be for what ever else i wanted right? and all should work? sorry for being such a nooob lol

  9. #9
    Tech Guru zestoi's Avatar
    Join Date
    Mar 2011
    Location
    UK, Ukraine, Romania
    Posts
    2,836

    Default

    Quote Originally Posted by drennnon View Post
    yeah that is true i get what youre saying, so groups a b c d on maschine would be deck focus for the midi fighter, and groups e f g h would be for what ever else i wanted right? and all should work? sorry for being such a nooob lol
    yep - if you have banks a thru h on your maschine then you still have 4 spare after using up 4 for the midifighter map - sound cool to me

    wish i had a maschine myself - does look rather cool...
    11mba / 13mbp / tsp2 / live9 / audio10 / 2x reloop rp7000gold / 2x xdj1000 / 2x d2
    maschine mk2 / x1 mk2 / z1 / f1 / midifighter / lpd8 / 2x launchpad / launchkontrol xl
    Quote Originally Posted by derschaich
    "wohoo, i'm touched, turn on the FX"

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •