TPro2 Proof of concept: Beatsynced sequenced events such as auto loop rolls! - Page 8
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  1. #71
    Tech Guru lethal_pizzle's Avatar
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    I had one modifier for beats and one for bars so:
    Modifier 4 (engage)= button you hit to start the sequence. Sets modifiers 1,2,3 to zero.

    Modifier 1 (beat on) = blinks with the beat as described when sequenced engaged (Modifier 4 set to 1)

    Modifier 2 (beats) - set to zero by the sequence start button. Then INCreases on each beat. When the modifier is at 4 and the next beat hits it is set back to 1. Thus the states when active are 0 before the first beat, then cycles from 1-4.

    There is probably a more efficient way of doing it though.

    Modifier 3 (bars) - Increases when Modifier 2 is set back to 1. Thus the bars go from 0-7.
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  2. #72
    Tech Guru BradCee's Avatar
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    Quote Originally Posted by sarasin View Post
    Well...I am not there YET!

    I still need to map the sampler setup for my deck D on my APC80.

    Once that is sorted, I will try some Super Knobs and get back to you via PM if needed.

    Thanks tho!

    no worries

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  3. #73
    Tech Guru Yul's Avatar
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    I had one modifier for beats and one for bars so:
    Modifier 4 (engage)= button you hit to start the sequence. Sets modifiers 1,2,3 to zero.
    Modifier 1 (beat on) = blinks with the beat as described when sequenced engaged (Modifier 4 set to 1)
    Modifier 2 (beats) - set to zero by the sequence start button. Then INCreases on each beat. When the modifier is at 4 and the next beat hits it is set back to 1. Thus the states when active are 0 before the first beat, then cycles from 1-4.
    There is probably a more efficient way of doing it though.
    Modifier 3 (bars) - Increases when Modifier 2 is set back to 1. Thus the bars go from 0-7.
    Thanks for the explanation, makes sense, you did it the right way I think. I did the same even if I didn't look after bars (didn't need fancy leds) so I'll keep beats only. Difference is also that I chose a defined 16 beats range to work upon so when I reach my count +1, then they all come back to 0.

    I'm still curious about the timing you get for the events (not leds) especially from the start to the finish. Let's say you start the sequence on the first beat - and your first event - mod4-> goes to 1 and resets other modifiers to 0 - it means when you reach the second beat, you are late in your count as your modif 2 is 1, not 2. Am I correct? If that's the case, may be your mod 4 should set modifiers 1 and 2 to 1 in the first place? Or may be you don't have the issue?

    Workaround I found is to engage the sequence just before my first beat so the count starts really on this first beat - as do my first event(s). And setting the range of the beat phase monitor just below the middle, bearing in mind because of the invert option the count happens right just after, so in theory quite spot on). May be I shall change the activation of the first events so they don't rely on an automation but really on my timing. Likewise I'll set up the modifiers to go not to 0 but to one.

    Because I set up different sequences to work upon (different fx combos), I had a modifier with different states for those, so I can't really use the bars count (one modifier for the beat count, one for the combo).


    You didn't answer that: were you obliged to use the invert option for the increases? As I wrote, that's the only way for me/the S4 to actually make a steady count, otherwise all the modifiers stack too quickly. I'm still puzzled about that. Any guess?


    Thanks for your time, it helps.

  4. #74
    Tech Mentor Ryan Leo's Avatar
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    Great idea,

    this is what Programmable logic controllers are all about in the electrical industry.


    Everyone's gunna add a launchpad for visual feedback.


    The one time having modifiers specific to each midi channel is a good thing.

    Obviously something like this would have a limited modifier setup.
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  5. #75
    Tech Guru lethal_pizzle's Avatar
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    Right, remembered the timing thing on the tube. The modifiers are set to INC on the incoming CC when M1=0 because they will be triggered ONCE when M1=0 before M1=1. This means that the beat phase range can be quite wide. (0 minus MIDI latency to plus whatever). If you get the button that initiates sequence to change M1=0 it should mean that you can also trigger the sequence slightly late and it will be initiatiated regardless, the initial actions might be slightly late but any subsequent ones will snap to the beat.
    DJTT Nu Disco Mix Train Vol 1
    beats and balearic bobs in north-west london
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  6. #76
    Tech Guru Yul's Avatar
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    Haha you're a star, I wouldn't have thought about that alone. Thanks.

  7. #77
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    this is so extremely irritating. 8 pages of nonsense and no one posts a how-to. wtf.

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