Originally Posted by
Morderain
Got it, thanks I spent more than two hours yesterday tryin' to solve this problem, but now that's all clear because in every case of midi feedback the led workin always in the same way, thanks a lot mate, I'm goin to try the midimasher's mapping and let you know if somethin happened!
cool... i *think* i crammed a bit too much into the lpd8 layout, but it's not too hard to tweak:
Code:
+--------+--------+--------+--------+
| slicer | slicer | sync | deck |
| on/off |loopmode| | a/b | \
+--------+--------+----- --+--------+ * PAD mode
| play | cue | seek- | seek+ | /
| | | | |
+--------+--------+--------+--------+
| hot | hot | hot | hot |
| cue 1 | cue 2 | cue 3 | cue 4 | \
+--------+--------+--------+--------+ * CC mode
| loop | loop- | loop+ | shift | /
| active | | | |
+--------+--------+--------+--------+
| beatjmp| beatjmp| beatmp | beatjmp|
| -16 | -8 | +8 | +16 | \
+--------+--------+--------+--------+ * PC mode
| beatjmp| beatmp | beatjmp| beatjmp| /
| -4 | -2 | +2 | +4 |
+--------+--------+--------+--------+
it basically gives you 15 pads per deck, and a deck a/b toggle
that's all defined in config/lpd8.lua
edit: this code is one of the fixes i had to put in for example for the lpd8 in that file:
Code:
-- the lpd8 turns the led off when u release, keep it on if hotcue is set
if v == 0 then
if get("traktor", hotcue_state) > 0 then
send(d, e, ON, p)
end
end
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