The Ultimate FX Thread - Page 7
Page 7 of 45 FirstFirst ... 3456789101117 ... LastLast
Results 61 to 70 of 449
  1. #61
    Tech Mentor neilmcm's Avatar
    Join Date
    Sep 2011
    Location
    falkirk scotland
    Posts
    472

    Default

    Thanks Stewe but not sure how this works in with the midifighter combos and bank selection buttins.

    Quote Originally Posted by Stewe View Post
    You can find details for masher combo here and for four banks check this thread http://forum.djtechtools.com/showthread.php?t=55271
    MBP 17 " , Allen & Heath Xone 92 , 2 X NI D2 , Midi Fighter Twister , MF3D , Maschine Mk2 , KRK RP6 G2 , Push , Technics 1210 mk2 , Aiaiai TMA-1 Studio Young Guru

  2. #62
    DJTT Mapping Ninja Moderator Stewe's Avatar
    Join Date
    Aug 2010
    Location
    MIDI
    Posts
    7,492

    Default

    Quote Originally Posted by neilmcm View Post
    Thanks Stewe but not sure how this works in with the midifighter combos and bank selection buttins.
    DJTT has made article on how to create a supercombos in Traktor (search for) and for masher combo - all you need is already posted here.

    As for banks, you should set a modifier with four values for each button and then add each value for corresponding deck 'unit on' commands. I'm not saying that's easy but that can be done without need for firmware banks as MF originally does that.

  3. #63
    Tech Convert
    Join Date
    Jan 2013
    Posts
    10

    Default

    I'm very happy, you are the best. Thank you very much to all, I am learning to be mapped. is incredible I only need to put the lights midi x1 mode. thank you very much people

    stewe eres grande tio this is the big men

    0Notice thanks

  4. #64
    Tech Mentor 0Notice's Avatar
    Join Date
    Aug 2012
    Location
    Dallas, TX
    Posts
    478

    Default

    Quote Originally Posted by bobg View Post
    I'm very happy, you are the best. Thank you very much to all, I am learning to be mapped. is incredible I only need to put the lights midi x1 mode. thank you very much people

    stewe eres grande tio this is the big men

    0Notice thanks
    Good luck with your mappings!
    Mapping Enthusiast
    S4 | X1 | F1 | MF3D

  5. #65
    DJTT Mapping Ninja Moderator Stewe's Avatar
    Join Date
    Aug 2010
    Location
    MIDI
    Posts
    7,492

    Default

    Quote Originally Posted by bobg View Post
    stewe eres grande tio this is the big men
    Actually I am - 198cm

  6. #66
    Tech Guru MWagner's Avatar
    Join Date
    May 2012
    Location
    Detroit, MI
    Posts
    549

    Default

    Quote Originally Posted by 0Notice View Post
    Smart Knob FX

    Instant Build Up

    Add in > FX Unit > Effect Selector 1 / type-button / mode-direct / value- Iceverb
    Add in > FX Unit > Effect Selector 2 / type-button / mode-direct / value- Peak Filter
    Add in > FX Unit > Effect Selector 3 / type-button / mode-direct / value- Reverb
    Add in > FX Unit > Modifier X / type- knob / mode-relative / rotary sensitivity - 10% / rotary acceleration - 0%
    Add in > FX Unit > Button 1 / type- button / mode-direct / value - 1
    Add in > FX Unit > Button 2 / type- button / mode-direct / value - 1
    Add in > FX Unit > Button 3 / type- button / mode-direct / value - 1 / Modifier X - 3
    Add in > FX Unit > Button 3 / type- button / mode-direct / value - 0 / Modifier X - 2
    Add in > FX Unit > D/W Adjust / type- knob / mode-direct
    Add in > FX Unit > Knob 1 / type- knob / mode-direct
    Add in > FX Unit > Knob 2 / type- knob / mode-direct
    Add in > FX Unit > Knob 3 / type- knob / mode-direct
    Add in > FX Unit > FX Unit mode selector / type- button / mode-direct / value- group

    Make same FX unit assignment for all commands.

    Submitted by: 0Notice
    One other question on this, with the rotary sensitivity set on 10% won't the modifier only go from 0 to 1? When I tried it the sensitivity needed to be at least 15% in order for the modifier state to ever reach 2 and 3. Or am I just missing something?
    Facebook : Soundcloud : Beatport DJ : Twitter DJ
    My Show: Sunday Nights 00:00 - 02:00 GMT (7pm -9pm EST) on Fokus FM Radio
    My Setup

  7. #67
    DJTT Mapping Ninja Moderator Stewe's Avatar
    Join Date
    Aug 2010
    Location
    MIDI
    Posts
    7,492

    Default

    Quote Originally Posted by MWagner View Post
    One other question on this, with the rotary sensitivity set on 10% won't the modifier only go from 0 to 1? When I tried it the sensitivity needed to be at least 15% in order for the modifier state to ever reach 2 and 3. Or am I just missing something?
    Setting modifier as fader direct/relative isn't reliable. Meaning, when you save the tsi and re-import it accuracy might get lost from my experience.

    Other thing - not every type of slider/pot has same resolution so same rotary sensitivity wont affect mapping exactly the same. Same goes for jog encoders.

  8. #68
    Tech Guru MWagner's Avatar
    Join Date
    May 2012
    Location
    Detroit, MI
    Posts
    549

    Default

    Quote Originally Posted by Stewe View Post
    Setting modifier as fader direct/relative isn't reliable. Meaning, when you save the tsi and re-import it accuracy might get lost from my experience.

    Other thing - not every type of slider/pot has same resolution so same rotary sensitivity wont affect mapping exactly the same. Same goes for jog encoders.
    thanks!
    Facebook : Soundcloud : Beatport DJ : Twitter DJ
    My Show: Sunday Nights 00:00 - 02:00 GMT (7pm -9pm EST) on Fokus FM Radio
    My Setup

  9. #69
    Tech Wizard
    Join Date
    Jul 2012
    Location
    303
    Posts
    41

    Default Build-Up Effect

    Great for trance breakdowns. Not sure if I can simplify this chained effect on my XoneK2, or make it sound better w/ different parameters, etc.

    Basically I’ve mapped (2) Buttons and (1) Knob. Stewe, thx for past advice that made this possible!

    Add in > FX Unit > Effect Selector 1 / type-button / mode-direct / value- Reverb
    Add in > FX Unit > Effect Selector 2 / type-button / mode-direct / value- Iceverb
    Add in > FX Unit > Effect Selector 3 / type-button / mode-direct / value- Mulholland Drive
    [2nd Button] Add in > Modifier #1 > set type-button > set interaction-hold > set value-1
    [1st Button] Add in > Modifier #2 > set type-button > set interaction-hold > set value-1
    [Knob] Add In > FX Unit > Dry/Wet / Fader/Knob-direct
    [1st Button] Add In > FX Unit > Button 1 / type-button / mode-hold
    [1st Button] Add In > FX Unit > Knob 1 / type-button / mode-direct / value-1.000
    [1st Button] Add In > FX Unit > Knob 2 / type-button / mode-direct / value-1.000
    [1st Button] Add In > FX Unit > Knob 3 / type-button / mode-direct / value-0.900
    [2nd Button] Add in > FX Unit > Button 2 > modCon – M2=1 / type-button / mode-hold
    [1st Button] Add in > FX Unit > Button 2 > modCon – M2=1 / type-button / mode-hold
    [Knob] Add in > FX Unit > Button 3 > modCon - M1=1 / type-button / mode-hold
    [Knob] Add in > FX Unit > Button 3 > modCon - M1=1 / check-Invert / mode-direct / false
    [2nd Button] Add in > FX Unit > Button 3 > modCon – M1=1 / type-button / mode-hold
    [1st Button] Add in > FX Unit > Button 3 > modCon – M1=1 / type-button / mode-hold

    Make same FX unit assignment for all commands.

    The rotary knob controls D/W and turns on effect 3 (Mulholland Drive) when knob is at 100% or max value. You can adjust D/W to make the sound you want.

    Building before the drop, at any time Press Button 1 (Reverb Effect), then Button 2 (Iceverb Effect) while increasing D/W control. As the track is about to drop take the rotary knob to 100% (to turn on effect #3) then release both Buttons at the drop. Makes sense?

    It's mapped so effects 1-3 will turn off upon release. But as you know reverb/iceverb will continue, but decreasing in amplitude.

    I tried to explain this out more than our other FX posts. Sorry if it was too much, trying to help some newer mappers.

  10. #70
    Tech Convert
    Join Date
    Jan 2013
    Posts
    10

    Default

    I managed to put the lights on the x1

    when I change the effect mode is activated effects

    because?

    more combos and jog buttons effects?

Page 7 of 45 FirstFirst ... 3456789101117 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •