DJTT has made article on how to create a supercombos in Traktor (search for) and for masher combo - all you need is already posted here.
As for banks, you should set a modifier with four values for each button and then add each value for corresponding deck 'unit on' commands. I'm not saying that's easy but that can be done without need for firmware banks as MF originally does that.
I'm very happy, you are the best. Thank you very much to all, I am learning to be mapped. is incredible I only need to put the lights midi x1 mode. thank you very much people
stewe eres grande tio this is the big men
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Setting modifier as fader direct/relative isn't reliable. Meaning, when you save the tsi and re-import it accuracy might get lost from my experience.
Other thing - not every type of slider/pot has same resolution so same rotary sensitivity wont affect mapping exactly the same. Same goes for jog encoders.
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My Show: Sunday Nights 00:00 - 02:00 GMT (7pm -9pm EST) on Fokus FM Radio
My Setup
Great for trance breakdowns. Not sure if I can simplify this chained effect on my XoneK2, or make it sound better w/ different parameters, etc.
Basically I’ve mapped (2) Buttons and (1) Knob. Stewe, thx for past advice that made this possible!
Add in > FX Unit > Effect Selector 1 / type-button / mode-direct / value- Reverb
Add in > FX Unit > Effect Selector 2 / type-button / mode-direct / value- Iceverb
Add in > FX Unit > Effect Selector 3 / type-button / mode-direct / value- Mulholland Drive
[2nd Button] Add in > Modifier #1 > set type-button > set interaction-hold > set value-1
[1st Button] Add in > Modifier #2 > set type-button > set interaction-hold > set value-1
[Knob] Add In > FX Unit > Dry/Wet / Fader/Knob-direct
[1st Button] Add In > FX Unit > Button 1 / type-button / mode-hold
[1st Button] Add In > FX Unit > Knob 1 / type-button / mode-direct / value-1.000
[1st Button] Add In > FX Unit > Knob 2 / type-button / mode-direct / value-1.000
[1st Button] Add In > FX Unit > Knob 3 / type-button / mode-direct / value-0.900
[2nd Button] Add in > FX Unit > Button 2 > modCon – M2=1 / type-button / mode-hold
[1st Button] Add in > FX Unit > Button 2 > modCon – M2=1 / type-button / mode-hold
[Knob] Add in > FX Unit > Button 3 > modCon - M1=1 / type-button / mode-hold
[Knob] Add in > FX Unit > Button 3 > modCon - M1=1 / check-Invert / mode-direct / false
[2nd Button] Add in > FX Unit > Button 3 > modCon – M1=1 / type-button / mode-hold
[1st Button] Add in > FX Unit > Button 3 > modCon – M1=1 / type-button / mode-hold
Make same FX unit assignment for all commands.
The rotary knob controls D/W and turns on effect 3 (Mulholland Drive) when knob is at 100% or max value. You can adjust D/W to make the sound you want.
Building before the drop, at any time Press Button 1 (Reverb Effect), then Button 2 (Iceverb Effect) while increasing D/W control. As the track is about to drop take the rotary knob to 100% (to turn on effect #3) then release both Buttons at the drop. Makes sense?
It's mapped so effects 1-3 will turn off upon release. But as you know reverb/iceverb will continue, but decreasing in amplitude.
I tried to explain this out more than our other FX posts. Sorry if it was too much, trying to help some newer mappers.
I managed to put the lights on the x1
when I change the effect mode is activated effects
because?
more combos and jog buttons effects?
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