Behringer CMD Series - Page 190
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  1. #1891

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    knobs for effects will be mapped as

    var 'FXSel' 1 ? effect 'backspin' slider 1 : effect 'dsp_distorter' slider 1
    var 'FXSel' 1 ? effect 'brake' slider 1 : effect 'flanger' slider 1
    var 'FXSel' 1 ? effect 'flangedLoopOut' slider 1 : effect 'dsp_reverb' slider 1
    filter
    For the knobs I think that part of my map is fine, I'll be trying it out in a few so I i'll find out any way but here is my current knob script.

    <map value="KNB_FX1" action="filter" />
    <map value="KNB_FX2" action="effect slider 1" />
    <map value="KNB_FX3" action="effect slider 2" />
    <map value="KNB_FX4" action="effect select" />


    So knob 1 is a dedicated filter knob, knobs 2 and 3 control the parameters of any of the effects being engaged and knob 4 is effect select so I can use more than 6 effects if I need to. Let me know what you think.

  2. #1892
    Tech Guru synthet1c's Avatar
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    that will work fine. If you want to do something more indepth let me know.
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  3. #1893

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    Ok this is the latest everything except for one led is working perfectly. The 4th fx led still toggles on and off when any of the other effects are engaged. Other than that this is beautiful, thank you sooo much for the help, I still have a long way to go before i really understand the vdj language but I love all the options.

    <?xml version="1.0" encoding="UTF-8"?>
    <mapper device="BeCMDSTUDIO" description="Behringer CMD Studio 4A 2 beta 2.5" version="740" date="04/09/2013">
    <map value="ONINIT" action="set &quot;FXSel&quot; 0" />
    <map value="BROWSE" action="param_multiply 10% &amp; browser_scroll" />
    <map value="LEFT" action="browser_folder" />
    <map value="RIGHT" action="browser_window &quot;folders&quot; ? browser_window &quot;songs&quot; : browser_window &quot;playlist&quot;" />
    <map value="ENTER" action="playlist_add" />
    <map value="LEFTDECK" action="action_deck 1 ? deck 1 leftdeck : deck 3 leftdeck" />
    <map value="RIGHTDECK" action="action_deck 2 ? deck 2 rightdeck : deck 4 rightdeck" />
    <map value="KNB_FX1" action="filter" />
    <map value="KNB_FX2" action="effect slider 1" />
    <map value="KNB_FX3" action="effect slider 2" />
    <map value="KNB_FX4" action="effect select" />
    <map value="FX1" action="var &apos;FXSel&apos; 1 ? effect &apos;backspin&apos; active : effect &apos;dsp_distorter&apos; active" />
    <map value="FX2" action="var &apos;FXSel&apos; 1 ? effect &apos;brake&apos; active : effect &apos;flanger&apos; active" />
    <map value="FX3" action="var &apos;FXSel&apos; 1 ? effect &apos;flangedLoopOut&apos; active : effect &apos;dsp_reverb&apos; active" />
    <map value="FX4" action="effect active" />
    <map value="LOOP_HALF" action="loop_half" />
    <map value="LOOP_DBLE" action="loop_double" />
    <map value="LOOP" action="loop" />
    <map value="SCRATCH" action="vinyl_mode" />
    <map value="JOG_TOUCH" action="touchwheel_touch" />
    <map value="JOG" action="touchwheel" />
    <map value="PITCH" action="pitch_slider" />
    <map value="PITCHBEND-" action="seek -3" />
    <map value="PITCHBEND+" action="seek +3" />
    <map value="CUE" action="cue_stop" />
    <map value="PLAY_PAUSE" action="play_pause" />
    <map value="SYNC" action="sync" />
    <map value="HOT_CUE_1" action="var &quot;delCue&quot; ? delete_cue 1 : hot_cue 1" />
    <map value="HOT_CUE_2" action="var &quot;delCue&quot; ? delete_cue 2 : hot_cue 2" />
    <map value="HOT_CUE_3" action="var &quot;delCue&quot; ? delete_cue 3 : hot_cue 3" />
    <map value="HOT_CUE_4" action="sampler 1 play_stop" />
    <map value="HOT_CUE_5" action="sampler 2 play_stop" />
    <map value="HOT_CUE_6" action="sampler 3 play_stop" />
    <map value="HOT_CUE_7" action="sampler 4 play_stutter" />
    <map value="HOT_CUE_8" action="sampler 5 play_stutter" />
    <map value="HOT_CUE_DEL" action="toggle &quot;delCue&quot;" />
    <map value="LED_HOT_CUE_1" action="var &quot;delCue&quot; ? hot_cue 1 ? blink : off : hot_cue 1" />
    <map value="LED_HOT_CUE_2" action="var &quot;delCue&quot; ? hot_cue 2 ? blink : off : hot_cue 2" />
    <map value="LED_HOT_CUE_3" action="var &quot;delCue&quot; ? hot_cue 3 ? blink : off : hot_cue 3" />
    <map value="LED_HOT_CUE_4" action="sampler 1 play_stop" />
    <map value="LED_HOT_CUE_5" action="sampler 2 play_stop" />
    <map value="LED_HOT_CUE_6" action="sampler 3 play_stop" />
    <map value="LED_HOT_CUE_7" action="sampler 4 play_stutter" />
    <map value="LED_HOT_CUE_8" action="sampler 5 play_stutter" />
    <map value="LED_HOT_CUE_DEL" action="var &quot;delCue&quot;" />
    <map value="LED_PITCHBEND-" action="on ? seek -3" />
    <map value="LED_PITCHBEND+" action="on ? seek +3" />
    <map value="LED_CUE" action="loaded ? pause ? blink : cue : off" />
    <map value="LED_PLAY_PAUSE" action="loaded ? pause ? blink : play : off" />
    <map value="LED_SYNC" action="loaded ? sync : off" />
    <map value="LED_LOOP_HALF" action="loop ? on : off" />
    <map value="LED_LOOP_DBLE" action="loop ? on : off" />
    <map value="LED_LOOP" action="loop ? blink : off" />
    <map value="LED_FX1" action="var &apos;FXSel&apos; 1 ? effect &apos;backspin&apos; active on ? on : off : effect &apos;dsp_distorter&apos; active on ? on : off " />
    <map value="LED_FX2" action="var &apos;FXSel&apos; 1 ? effect &apos;brake&apos; active on ? on : off : effect &apos;flanger&apos; active on ? on : off" />
    <map value="LED_FX3" action="var &apos;FXSel&apos; 1 ? effect &apos;flangedLoopOut&apos; active on ? on : off : effect &apos;dsp_reverb&apos; active on ? on : off" />
    <map value="LED_FX4" action="effect active ? on : off" />
    <map value="LED_LEFT" action="browser_window &quot;folders&quot;" />
    <map value="LED_RIGHT" action="browser_window &quot;songs&quot;" />
    <map value="LED_ENTER" action="on" />
    <map value="MASTER" action="master_volume" />
    <map value="HEADPHONE_MIX" action="headphone_mix" />
    <map value="HEADPHONE_VOL" action="headphone_volume" />
    <map value="LOAD" action="load" />
    <map value="LOAD_FX1" action="set &apos;FXSel&apos; 0" />
    <map value="LOAD_FX2" action="set &apos;FXSel&apos; 1" />
    <map value="EQ_HIGH" action="gain" />
    <map value="EQ_MID" action="key" />
    <map value="EQ_LOW" action="eq_low" />
    <map value="KILL_EQ_HIGH" action="eq_kill_high" />
    <map value="KILL_EQ_MID" action="eq_kill_mid" />
    <map value="KILL_EQ_LOW" action="eq_kill_low" />
    <map value="PFL" action="pfl" />
    <map value="VOLUME" action="volume" />
    <map value="CROSSFADER" action="crossfader" />
    <map value="VU_METER_R" action="get vu_meter_right" />
    <map value="VU_METER_L" action="get vu_meter_left" />
    <map value="LED_LOAD_FX2" action="var &apos;FXSel&apos; 1 ? on : off" />
    <map value="LED_LOAD" action="on" />
    <map value="LED_LOAD_FX1" action="var &apos;FXSel&apos; 0 ? on : off" />
    <map value="KEYLOCK" action="pitch_reset" />
    <map value="LED_KEYLOCK" action="sync" />
    </mapper>

  4. #1894
    Tech Guru MrPopinjay's Avatar
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    Quote Originally Posted by DarkFoxDK View Post
    I figured as much. Being able to turn them completely off would be nice though.
    I believe I can do this with my LC1. What controller are you talking about at the moment?
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  5. #1895
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    Could this be expected as a firmware update any time in future?
    I understand the desire to have 2 different indicator colors, but I don't expect a firmware update until the beginning of 2014 at the earliest (unless we see a problem that needs to be addressed at that level). At that point, I have a list of "upgradey-type" things that I want to change, and a "dark" state is one of them. It would be implemented similarly to the LC-1 dark state, where 7F is the "OFF" command, and the existing messaging remains intact.

  6. #1896
    Tech Wizard DarkFoxDK's Avatar
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    Quote Originally Posted by nem0nic View Post
    It would be implemented similarly to the LC-1 dark state, where 7F is the "OFF" command, and the existing messaging remains intact.
    I'm assuming you mean 7F in hex (Meaning, send 127 from Traktor = Off)?

    Edit: I'm ok with waiting 'till early 2014. For now I've set the loop hotcues to blink.
    Last edited by DarkFoxDK; 09-04-2013 at 09:59 AM.

  7. #1897
    Tech Guru MrPopinjay's Avatar
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    I find the fact that lost cost modular controllers potentially will be getting firmware upgrades *incredibly* exciting.
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  8. #1898
    DJTT Mapping Ninja Moderator Stewe's Avatar
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    Quote Originally Posted by nem0nic View Post
    I understand the desire to have 2 different indicator colors, but I don't expect a firmware update until the beginning of 2014 at the earliest (unless we see a problem that needs to be addressed at that level). At that point, I have a list of "upgradey-type" things that I want to change, and a "dark" state is one of them. It would be implemented similarly to the LC-1 dark state, where 7F is the "OFF" command, and the existing messaging remains intact.
    Thanks for letting us know

    Looking forwards to this.

  9. #1899

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    Ok side bar I was renaming my map in the xml description and now VDJ doesn't recognize my map any more. I can always start from scratch but just so I don't make the same mistake twice, what happened?

    Never mind I had a script error, proceed with the tar and feathering.
    Last edited by KingCast; 09-04-2013 at 11:08 AM.

  10. #1900
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    Quote Originally Posted by MrPopinjay View Post
    I find the fact that lost cost modular controllers potentially will be getting firmware upgrades *incredibly* exciting.
    I have plenty in my pocket regarding CMD.

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