Preview Player - Mapping Problem - Xone K2
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  1. #1
    Newbie
    Join Date
    Jan 2013
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    4

    Default Preview Player - Mapping Problem - Xone K2

    Hey,

    i wanted to map an encoder to the preview player like this:

    k2 preview player.jpg

    Or written:

    One encoder should function:
    • Push: load track in preview player
    • If in preview player: move right/left = search in preview player
    • Else (not in preview player) move right/left = search tracks in current folder



    Is this possible? can anybody help me with this?

    Thanks for any help

    greets

  2. #2
    Newbie
    Join Date
    Jan 2013
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    4

    Default

    nobody?

    Please

  3. #3
    Tech Mentor
    Join Date
    Jan 2014
    Posts
    475

    Default

    I don't know if you can map a condition for the preview player. You can set a modifier which changes when you load a track into the preview player, but then you must also set a command to unload it again to set the modifier back.
    Why not use shift+encoder for the preview player and the encoder without the shift for normal operation? If you want to use the encoder to search you first have to make sure the preview player is empty, seems kind of a hassle to me.

  4. #4
    Tech Student
    Join Date
    Nov 2011
    Posts
    1

    Default

    It's actually what a normal S2 or S4 encoder already does ! I'm trying to remap in midi mode the same thing on an F1 but I don't know too as it could be done. Of course it's a MODIFIER thing but I'm not so expert as well, I was wondering like you if anybody has an idea about how to do it !

  5. #5
    Tech Mentor
    Join Date
    Jan 2014
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    475

    Default

    The fact that an S2/S4 can do it doesn't mean it can be mapped on any controller. The S2/S4 work in HID mode, not just midi. I've checked and there is no condition for the preview player whatsoever, so you can't let Traktor see wether it's loaded or not.
    What you can do however is give a modifier the function of telling wether or not a track is loaded in the preview player. This is however, not a feedback loop like the preview player condition would be. So if you change something with your mouse for instance it all goes to shit. But if you stay away and only use it with the controller it works fine. This is how you could do it:
    M1=0 means the preview player is empty, M1=1 means it's loaded for instance.
    - Modifier #1; Button; Direct; Set to 1; Cond1:M1=0 (same button as Load Selected)
    - Modifier #1; Button; Direct; Set to 0; Cond1:M1=1 (same button as Load Selected)
    - Load Selected (Preview Player); Button; Trigger (same button as Modifier #1)
    - Seek Position (Preview Player); Encoder; Relative; Cond1:M1=1
    - Select Up/Down (Browser List); Encoder; Relative; Cond1:M1=0

    That should do it.

  6. #6
    Newbie
    Join Date
    Jan 2013
    Posts
    4

    Default

    Great! Thank you!

    Will try this!

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