All I have to do is play music, and make sure it is fist pumpin material.
I've got 6 cue points (well 7 if you count the gridmarker).
1: Grid marker first beat of the track/were traktor drops it. This is locked and untouched/used I don't have it bound to any keys/buttons.
2: opening/mix in loop
3: first interesting bit of the track
4 5 6: Loops or cues to show bits of the track and to juggle through
7: Out loop, last decent sound on the track and a safety to give me time to mix in another track.
6 is sometimes also used as a second out loop if a track has a long section that I don't find that interesting or that can't be mixed out into another track smoothly
All I have to do is play music, and make sure it is fist pumpin material.
When you say not bound, do you mean you have it on a cue number that isnt assigned to your controller? Thats what I do, grid marker for me is number 6 as I only have 5 hot cues.
dunno about the cue to tell you when you're close to the end, thats the whole point of being able to see the whole wave form with a locator to tell you where you are in the track
Yeah same concept here. I use hot cues 2 - 7 and have 1 reserved for the beatgrid, as it's the one traktor uses by default. I have a VCI-300 so I have 6 cue points per-deck but I start assigning at 2. This means if I load up a track I have beat-gridded/set up yet I can just drop cue points on the fly without messing with the beatgrid.
I don't have a cue for track end warning I have a 8+ beat loop that is the last decent bit of the track this stops the track running into the trail off (either were the track fades away or drops to just beats) before I have time to mix in a new track. This also makes it easy to leave a beat or sound from the leaving track if your doing a long mix and want to keep it going.
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