VCI100mk2 how do map to make hot cues? - Page 2
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  1. #11
    Tech Guru zestoi's Avatar
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    Quote Originally Posted by RD444 View Post
    It's nice to talk to someone who knows what is possible. the Traktor mapping window is a bit of pig if i am using trial and error

    so why do the normal CUE and CUP play from the hot cue if i have just triggered a hot cue?
    the last hotcue then becomes the "active cue". if you want to jump to whatever that cue is without the track stopping then u can map the "jump to active cue" (or something like that)

    as for the why? who knows for that you'd want to get inside the minds of the traktor designers... not sure i want to go there

    the mapping window does suck. my midimasher uses LUA code to map stuff to traktor (or anything) which means i almost never have to touch the traktor mapping window. there again it also means editting my config via a text editor - and i know most people prefer to use GUI's...
    11mba / 13mbp / tsp2 / live9 / audio10 / 2x reloop rp7000gold / 2x xdj1000 / 2x d2
    maschine mk2 / x1 mk2 / z1 / f1 / midifighter / lpd8 / 2x launchpad / launchkontrol xl
    Quote Originally Posted by derschaich
    "wohoo, i'm touched, turn on the FX"

  2. #12
    Tech Guru zestoi's Avatar
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    quick midimasher example...

    Code:
    pipe("lpd8", "3,1", 2, "traktor", "tempo_bend_down_a")
    pipe("lpd8", "3,2", 2, "traktor", "tempo_bend_up_a")
    pipe("lpd8", "3,1", 5, "traktor", "tempo_bend_down_b")
    pipe("lpd8", "3,2", 5, "traktor", "tempo_bend_up_b")
    these lines for example pipe midi input from my lpd8 (on page/layer 2 and 5) for 4 buttons to tempo bend functions in traktor. i have a massive tsi with all the traktor events in that i need - so i rarely need to touch it.
    11mba / 13mbp / tsp2 / live9 / audio10 / 2x reloop rp7000gold / 2x xdj1000 / 2x d2
    maschine mk2 / x1 mk2 / z1 / f1 / midifighter / lpd8 / 2x launchpad / launchkontrol xl
    Quote Originally Posted by derschaich
    "wohoo, i'm touched, turn on the FX"

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