Creat Sweeps&Build Ups in Traktor & Glitch Effects Tutorials - Page 4
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  1. #31

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    Quote Originally Posted by lsmith View Post
    nice one. reminds what a pitty it is that Ean didnt adopt my modular vision for the 3.0 mapping (i have to quit whining about that one .. i guess in a way i am trying to see if enough people agree so that it would make sense to port Ean's mapping to this approach) :-/

    also reminds me how much it sucks that NI isnt opening up the MIDI mapping config file so that we can create better editors that allow us to merge stuff like this in with less effort.
    lsmith ... whats all the modular talk about. is this something you have done? can i see?
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  2. #32
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    Quote Originally Posted by MisterMoleyMole View Post
    lsmith ... whats all the modular talk about. is this something you have done? can i see?
    i just did a small proof of concept, but i wrote down the idea in great detail on my blog: http://ifnotwhynot.me/djtt-30-mapping-vision

    note that using Bome was just one part of my idea that would have made things even more flexible, but its not a requirement. that being said, without Bome the ability to do fancy stuff is limited since inter logical controller modifiers do not yet exist in TP (well there is a solution, but i fear its not reliable .. but definitely worth investigating further).
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  3. #33

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    oopphh sounds complicated
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  4. #34
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    yes and no. actually its just a lot of work. there isnt anything more complex with this approach really. as a matter of fact it will make things easier to develop with, since you can isolate features inside much smaller TSI's. for end users it will just mean they need to load a lot of small TSI's, but they can mix and match and customize with a lot less effort as right now. things like what is showing in this thread would just get released as a module. you load the TSI, disable the TSI that is currently loaded for this slot and you are set.
    Traktor Pro 2.5.0, Mixxx 1.9.1, Massive, Ableton Live 8
    MBP 15" 8GB RAM OS 10.7.4, Audio Kontrol 1, Audio 2 DJ, Sennheiser HD-25 II
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  5. #35
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    I'm sure you've done great work as I'm also sure you could discuss it elsewhere so you won't hijack this thread

  6. #36
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    yes .. sorry. further discussion on my blog or via PM .. or in a new thread.
    Traktor Pro 2.5.0, Mixxx 1.9.1, Massive, Ableton Live 8
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    DJTT VCI-100SE Arcade, Akai LDP8, M-Audio Pro Keystation 88, Novation Launchpad, iTM DJ
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  7. #37
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    Now that I have the sweep finalized on my controller what I want to know is, Do I need to route Artillery through Ableton and then Traktor for me to get use of this? Or can I just use Artillery straight with Traktor?
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  8. #38
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    Quote Originally Posted by Abyrne7 View Post
    Now that I have the sweep finalized on my controller what I want to know is, Do I need to route Artillery through Ableton and then Traktor for me to get use of this? Or can I just use Artillery straight with Traktor?
    Now you would need to route traktor to any DAW that supports VST's. if you go to the artillery video's page on youtube there is a link to another video that show's how to route traktor into ableton via Soundflower.

    Traktor does not support VST's.

  9. #39
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    Damb, I dont have Ableton. I Was planning on buying it soon... But until then does anyone know a way around this? Is there any other say free software I can route artillery and then use it within traktor? Surely it must be possible somehow?
    Traktor Scratch Pro, Ableton Live 8, MacBook Pro 13'', Traktor Kontrol S4, Traktor Kontrol X1, , Midifighter, NI Audio 6 DJ, HDJ-2000 Headphones, UDG Producer Bag.
    Original Productions: https://soundcloud.com/alligator
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  10. #40
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    Nice one dude! Just checked the first one out, I was just thinking about how to do something like this last night, good work .

    Quick tip on the video, try not to talk over when you're demonstrating something, can be a little hard to hear sometimes! Just my little tip, otherwise good job!

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