Traktor mapping tips, tricks and questions. - Page 43
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  1. #421
    DJTT Mapping Ninja Moderator Stewe's Avatar
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    Quote Originally Posted by 0Notice View Post
    Works great have any more?
    Something in particular?

  2. #422
    Tech Mentor 0Notice's Avatar
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    Quote Originally Posted by Stewe View Post
    Something in particular?
    No, I just Like being able to see what others have come up with. Maybe we should make a thread of actual parameter collections so people can then use them as a starting point.

  3. #423
    DJTT Mapping Ninja Moderator Stewe's Avatar
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    Quote Originally Posted by 0Notice View Post
    No, I just Like being able to see what others have come up with. Maybe we should make a thread of actual parameter collections so people can then use them as a starting point.
    There are already many threads related to that subject but it seems every of it become silenced after some time... Maybe if we create one and then mods sticky it that could change the history of Traktor effects threads around this forum.

  4. #424
    Tech Mentor 0Notice's Avatar
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    Quote Originally Posted by Stewe View Post
    There are already many threads related to that subject but it seems every of it become silenced after some time... Maybe if we create one and then mods sticky it that could change the history of Traktor effects threads around this forum.
    Agreed, Im going to start looking for a few lists of parameters, Post them in a new thread then give people the opportunity to post their Fx mappings. PM with more parameters of links to lists. Maybe we can get mods to sticky it.

  5. #425
    DJTT Mapping Ninja Moderator Stewe's Avatar
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    Quote Originally Posted by 0Notice View Post
    Agreed, Im going to start looking for a few lists of parameters, Post them in a new thread then give people the opportunity to post their Fx mappings. PM with more parameters of links to lists. Maybe we can get mods to sticky it.
    Cool! Lemme know when you start the thread. You got my mapping help with it.

  6. #426
    DJTT Mapping Ninja Moderator Stewe's Avatar
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    Default TurntableFX instant 'rewind' button

    Add In > FX Unit > Effect Selector / type-button / mode-direct / value-TurntableFX
    Add In > FX Unit > Dry/Wet / type-button / mode-direct / value-0.500
    Add In > FX Unit > Knob 1 / type-button / mode-direct / value-1.000
    Add In > FX Unit > Knob 2 / type-button / mode-direct / value-0.555
    Add In > FX Unit > Knob 3 / type-button / mode-direct / value-0.511
    Add In > FX Unit > Unit On / type-button / mode-direct / value-0
    Add In > FX Unit > Button 2 / type-button / mode-direct / value-0
    Add In > FX Unit > Button 3 / type-button / mode-hold (or toggle)
    Add In > FX Unit > FX Unit Mode Selector / type-button / mode-direct / value-single
    Add In > FX Unit > FX Store Preset / type-button / mode-trigger

    Map all commands to single button and assign to same FX unit.

  7. #427
    Tech Mentor 0Notice's Avatar
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    Quote Originally Posted by Stewe View Post
    Add In > FX Unit > Effect Selector / type-button / mode-direct / value-TurntableFX
    Add In > FX Unit > Dry/Wet / type-button / mode-direct / value-0.500
    Add In > FX Unit > Knob 1 / type-button / mode-direct / value-1.000
    Add In > FX Unit > Knob 2 / type-button / mode-direct / value-0.555
    Add In > FX Unit > Knob 3 / type-button / mode-direct / value-0.511
    Add In > FX Unit > Unit On / type-button / mode-direct / value-0
    Add In > FX Unit > Button 2 / type-button / mode-direct / value-0
    Add In > FX Unit > Button 3 / type-button / mode-hold (or toggle)
    Add In > FX Unit > FX Unit Mode Selector / type-button / mode-direct / value-single
    Add In > FX Unit > FX Store Preset / type-button / mode-trigger

    Map all commands to single button and assign to same FX unit.
    Greatness! Okay I am going to start up a thread!

  8. #428
    Tech Mentor 0Notice's Avatar
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  9. #429
    DJTT Mapping Ninja Moderator Stewe's Avatar
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    This tsi is exported from my Instant Gratification mapping for my arcade controller. Feel free to remap it to your own controllers if you like. Every command is labeled for corresponding button in combo. In order to re-map it, enable learn function > click command to highlite > press button related to comment. Repeat this process for all commands.

    button 1 (currently Ch3.CC.004)
    button 2 (currently Ch3.CC.005)
    button 3 (currently Ch3.CC.006)
    button 4 (currently Ch3.CC.011)

    masher combo.tsi
    Last edited by Stewe; 11-20-2012 at 05:35 PM. Reason: tsi add

  10. #430
    Tech Guru MWagner's Avatar
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    Quote Originally Posted by Stewe View Post
    Add In > FX Unit > Effect Selector / type-button / mode-direct / value-TurntableFX
    Add In > FX Unit > Dry/Wet / type-button / mode-direct / value-0.500
    Add In > FX Unit > Knob 1 / type-button / mode-direct / value-1.000
    Add In > FX Unit > Knob 2 / type-button / mode-direct / value-0.555
    Add In > FX Unit > Knob 3 / type-button / mode-direct / value-0.511
    Add In > FX Unit > Unit On / type-button / mode-direct / value-0
    Add In > FX Unit > Button 2 / type-button / mode-direct / value-0
    Add In > FX Unit > Button 3 / type-button / mode-hold (or toggle)
    Add In > FX Unit > FX Unit Mode Selector / type-button / mode-direct / value-single
    Add In > FX Unit > FX Store Preset / type-button / mode-trigger

    Map all commands to single button and assign to same FX unit.
    This isn't working for me. are you sure about this one:
    Add In > FX Unit > Unit On / type-button / mode-direct / value-0
    I would think that would prevent the effect from turning on at all.
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