this help alot - thank you
one final - can you type out to recipe for the modifier button ? i mean the magic one button which will indicate modifier is on.
this help alot - thank you
one final - can you type out to recipe for the modifier button ? i mean the magic one button which will indicate modifier is on.
Use 'Add Out' and select same modifier number which you are using for toggling between modes. Hope this helps, and if I didn't made myself clear enough let me know.
i am still so lost on creating the first button.
i think i understand that once I create the 1st button to switch decks, then i'll make all my new controls for C/D and have M2 selected to some value?
OK. Didn't knew you're still struggling with main button, I'll give example for modifier 1 but you can use any available in your mapping:
Modifier 1 / condition M1=0 / button / direct / value=1
Modifier 1 / condition M1=1 / button / direct / value=0
@dax
So using the modifier u make your controls, like play
For deck a the modifier would be set to m1 = 0
Deck c mod would be m1 = 0
ok
my controller has some shift function currently but I cannot seem to get that "shift" on anything other than a "hold"
in light of the above I have taken your advise but using Mod 2
so i went and pushed the "add in" button and created two lines
1: i chose mod 2 in the drop down and then: condition M2=0 / button / direct / value=1
2. i chose mod 2 in the drop down and then: condition M2=1 / button / direct / value=0
i figured after this button was set up when I pressed it i would suddenly have no controls as if the slate for c/d was blank. . but to no avail, when I pressed button #46 on my controller no change, i was still controlling A/B
Can you share your current mapping here? Maybe I should look in to see what seems to be issue.
i truly believe i am just mis-understanding something and not creating properly. . .
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