Traktor mapping tips, tricks and questions. - Page 83
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  1. #821
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    Default Traktor S4 Mapping

    I downloaded the mapping from the website just like the Ean Golden youtube video but I can figure out how to make the jog wheel used for my FX. My controller manager doesn't reflect traktor controller in-port or out-port as the example video describes. can anyone assist.

  2. #822
    Tech Convert
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    Someone help me!!! Just got a zone 4d and I'm trying to use it one traktor pro2. I have my pioneer cdj 900nxs' hooked up and working, but can't get it to do any mapping like this. Am I doing something wrong?

  3. #823
    DJTT Mapping Ninja Moderator Stewe's Avatar
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    Quote Originally Posted by dabberdan View Post
    Someone help me!!! Just got a zone 4d and I'm trying to use it one traktor pro2. I have my pioneer cdj 900nxs' hooked up and working, but can't get it to do any mapping like this. Am I doing something wrong?
    Do you know how to read the mapping file?


  4. #824
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    Not really, but that's why I got this to learn. Thanks for the video

  5. #825
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    Quote Originally Posted by Stewe View Post
    Do you know how to read the mapping file?

    Think you can direct me to some mapping that would allow me to keep my cdj's in use, but also allow me to sample, use effects, and so on

  6. #826
    DJTT Mapping Ninja Moderator Stewe's Avatar
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    Quote Originally Posted by dabberdan View Post
    Think you can direct me to some mapping that would allow me to keep my cdj's in use, but also allow me to sample, use effects, and so on
    I found this mapping for 4D at MIDIMAPS section: https://maps.djtechtools.com/mappings/284

    From the description it looks like you can't trigger any samples right now but there should be some basic transport controls and effects.

    Let me know how it works for you. Perhaps we can use this mapping and remap it for samples since you have everything on CDJs.

  7. #827
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    The maps look awesome, but they shut down my cdj's and make me run on the internal laptop sound card. Does this mean I have to upgrade to scratch pro to make it work right?

  8. #828
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    I made a video memo on how I was doing some modifiers for my current PL-1 mapping (in progress ) and decided to put it up somewhere to share. It's basically a small finite state machine implemented through the modifiers; the modifiers can then be used to drive specific shift layers.



    Something nerdy coming up:

    the video uses Scratch and Tap as independent shift layer buttons, toggling between their own functions, but when I press them together, they enable a third totally different state. Some context, an example application, i.e. the one I'm going to be setting up soon, is Scratch turns on flux mode, Tap changes the hot cue buttons to Loop settings, and pressing both simultaneously turns off Flux Mode and enables Freeze Mode on the hotcue pads. Pressing either Scratch or Tap resumes operation as before.

    By default the buttons are independent, rotating around modifier states 0, 1, 2, and 3. 0 and 1 are "rest" states, and 2 and 3 are "active" states. The way it's defined is through a handful of modifiers with Button->Direct. For example I'm setting it so when M1=0, pressing the button jumps it to 2, and when I release when M1=2 (using the Invert option), it'll jump to 1. Similarly, pressing it again jumps it to 3, releasing jumps to 0. The reason why I do this is so I can identify what state the button is coming from when it's held down; i.e. if the button is held, was it just from M1=0, or was it from M1=1? (if M1=2, it definitely came from M1=0, if M1=3, it came from M1=1).
    It's still achieving the basic flip from 0 to 1, just with some added information in between; the video kind of shows this happening in real time.
    The on/off rest states are easily indicated by red/blue on the buttons.

    Using the aforementioned, I can drive the third shift state and have the buttons return perfectly where they came from. I rigged a few more modifiers so that if the other button is pressed when that current button is held, both buttons are jumped to a modified set of states 4, 5, 6, and 7. I needed to introduce modifier 3 to make it easier to map; M3 is triggered directly to 1 if M1 is in a held state (i.e. M1=2 or M1=3) or vice versa. I'll describe it using Scratch as the held button and Tap as the incoming button. If I hold Scratch when it came from the off state (i.e. M1 was 0, so M1 is currently = 2), and I press Tap when Tap came from its on state (i.e. M2 was 1, so M2 normally would jump to 3 right now), both buttons are now jumped 4 numbers ahead to their "augmented states", i.e. M1=6, and M2=7. This still lets me identify what state the buttons came from, M1=6 indicates that M1 was previously from 0, M2=7 indicates that M2 was previously from 1. The release gets tricky here; I needed to be able to differentiate between two sets of release routines, the default and augmented ones. I went back and changed the inverted assignments from before to only occur if M3=0 (i.e. default routines), and made new invert assignments to occur if M3=1 (augmented routine). The invert assignments simply trigger the modifier to drop down 2 into the augmented rest state.
    It flips by kind of fast in the video, but basically what happens is that, for example, if I have M1=1 and M2=0, pressing both buttons together and releasing will end up with M1=5, M2=4. Pressing either one of them will jump it back to M1=1 and M2=0.
    I went back and modified the on/off rest states to be only output if M3=0 to avoid clashing; if M3=1, rather, the output is a simple beat phase with the corresponding deck.

    I wanted this to terminate on pressing either Scratch or Tap, so I rigged it so if any of the modifiers are 4 or 5 and a button is pressed, they will both drop down to the proper state (i.e. if dropping down from 4, goes to 0, if dropping down from 5, goes to 5).
    Last edited by ablahblah; 12-23-2015 at 01:31 PM.

  9. #829
    Tech Wizard Deksel's Avatar
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    Default how do I map deck Loop position LED output to my twister led rings?

    Hi Guys,

    I've searched, but maybe I haven't used the right keywords, anyway, no furhther with this:

    On my twister I have one bank for loops. What I'd like is that when a deck is actively playing a loop, the top led ring assigned to that deck to show the loops position with a blended bar: when the track is on the Loop In the led ring is of, when the loop nears the loop out, the led ring nears full on.

    Is there any way to map this that you know of? I did find a control that seems to do it for the loop recorder, but not for the deck loops.
    Traktor Pro 2.6.8, Ableton Live 9, Allen & Heath Xone:K2, Traktor Kontrol F1, Reloop Contour Interface Edition, Traktor Audio 2, Midi Fighter Twister Asus N56VZ 15" Core i7 rd gen laptop on Windows 10.

  10. #830
    DJTT Mapping Ninja Moderator Stewe's Avatar
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    Cool feature request for which I think it couldn't be done with some basic mapping.
    I need to try this.

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