mapping mf3d with more than 1X shift?
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  1. #1

    Arrow mapping mf3d with more than 1X shift?

    hi there

    is it possible to map more than one shift button on the mf3d with each shift button acting as a unique shift button?

    let's say i'm on four banks enabled and want the 1st bank to have 3 different shift buttons. the shift buttons dont do anything on their own unless they are combined with at least a secondary button.

    thnx.


  2. #2
    DJTT Administrator del Ritmo padi_04's Avatar
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    As long as you have free modifiers, map away! You can set the MF from the utility to either keep or send different values from the side buttons as you navigate the different banks.

    http://www.djtechtools.com/2008/12/22/get-more-controlls/

  3. #3

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    what if I want to map a button to do different things without a shift/modifier, such as if I press the arcade button once it does a command and if i hit it 2 or 3 times in a row it does something different. Is that possible?

  4. #4
    DJTT Administrator del Ritmo padi_04's Avatar
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    Yup, modifiers again.

    You map the conditions so when the modifier is 0 it jumps to 1, then to 2, then to 3 and finally back to 0. If you mean that the interval between clicking is timed (picture clicking and double clicking with your mouse) then you are out luck unless you use a 3rd party app such as Bome's.

  5. #5

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    thanks. helpful.

    Quote Originally Posted by padi_04 View Post
    Yup, modifiers again.

    If you mean that the interval between clicking is timed then you are out luck unless you use a 3rd party app such as Bome's.
    i'm guessing you meant that I'm out of luck if I want the "pressing" of a button timed? or? what's Bome's, never heard of it.

    is there a way I could map the arcade to blink in a certain manner? such as to adapt to a certain bpm? or strobe?

  6. #6

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    I'm looking at bome now. Never heard of it.

  7. #7
    DJTT Administrator del Ritmo padi_04's Avatar
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    Read the MF's manual, it indicates what messages you need to send back to the unit to use the time synced animations.

  8. #8

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    i read it but certain things i didnt quiet get

  9. #9

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    I'm still having trouble setting this. I want one arcade button to modulate the filter values. I was able to make one arcade button to increase and decrease while holding a modifier. but how can i set it to "reset" the value by simply double pressing the same arcade button?

  10. #10
    DJTT Mapping Ninja Moderator Stewe's Avatar
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    Do you have parameter value kick in when you press the button for first time and how do you adjust filter? By holding?

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