MF3D Launcher - Advanced Ableton Mapping (script) - Page 2
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  1. #11
    Tech Convert alienjournalism's Avatar
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    Quote Originally Posted by ghztomash View Post
    sorry again for taking such a long time to reply, I've been out of country backpacking.
    so i made a quick patch to enable a 4x4 grid for those who want it. just follow all the instructions normally first and then add this folder into your MIDI Remote Scripts folder http://tomashg.com/MF3D_Launcher_4x4.rar

    now for your last question I'm not quite sure what you mean, can you be more specific?
    Thanks Tomash!!! This rocks!!

    Last question was how to change the clip view button behavior from toggle to momentary, sorry for the incoherence

    I dont need clip view and am using the button for toggling on motion effects...

    Hope backpacking was a great adventure and THANK YOU for writing this script!!
    DJ Rig: Vestax VCI-400, NanoKontrol2, MidiFighter 3D, saxophone, SoftStep, Korg Monotron
    Studio/PA Rig: Remote SL MKii, BCR-2000, MBox3 Pro
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    Software: Ableton 8.2.7, Traktor Pro 2.5, JackRouter 3.4.1 Audition CS5, Resolume Arena
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  2. #12
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    I posted this on Tomash's FB but thought I would repost for any python ninjas looking for ideas

    Tomash- a couple of ideas:
    for people like me who are using the mf3d as a replacement for a launchpad, it would be nice to have a "clip heavy" version where lets say bank buttons 1/2 toggle the red box up/down 16 clips and 3/4 send it 16 clips left/right...or some variant thereof. I don't need any ableton controls for the most part but you could do a half-in-half instead that keeps bank buttons 1/2 as general/clip mode and have 3/4 as move 16 clips up/down.

    As it stands now, the ability to auto-assign motion controls to the active rack is *awesome* but it would be nice if it didnt automatically switch to drum rack mode when you use it. I toggle my motion fx racks on/active with buttons on another controller and would love it if the mf stayed in clip mode when doing so.

    As I noted in the forum, Im using the clip view side button to toggle on/off a specific VST that uses motion. It overrides then clip view function when midi mapped, but it is set to toggle. It would be nice if it was set to gate instead as there is no way to tell if toggle state is on or off.

    I know what you're thinking...I need to learn Python haha.

    Thanks again for your time and effort, I look forward to seeing this script evolve and hope this gives you some ideas!
    DJ Rig: Vestax VCI-400, NanoKontrol2, MidiFighter 3D, saxophone, SoftStep, Korg Monotron
    Studio/PA Rig: Remote SL MKii, BCR-2000, MBox3 Pro
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  3. #13
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    Hey man! Thanks for the contribution of ideas!
    You have a pretty good point, actually at first I had it implemented that way, to skip 4 clips down each time. You don't really have to learn Python Just open the MIDI_Map.py file and assign MIDI values to ZOOMUP, ZOOMDOWN, etc. and it will move around by 4 clips. Also to totally disable the Clip View button mapping just set CLIPTRACKVIEW to = -1. Now to change the kind of MIDI messages the button sends you have to take a look the MIDI Fighter Utility settings. I'm not exactly sure if the side buttons can send CCs just like the arcade buttons for momentary functionality (correct me if I'm wrong).

    Hmmm, I think the drum rack would sit better on the first page as it is triggers the same midi values as the first page. In reality there was no actual need to map it in the script now that I think of it... Anyway, you can un-assign almost any element simply by editing the MIDI_Map.py configuration file!

  4. #14
    Tech Convert alienjournalism's Avatar
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    thank you!!! diving in now...
    DJ Rig: Vestax VCI-400, NanoKontrol2, MidiFighter 3D, saxophone, SoftStep, Korg Monotron
    Studio/PA Rig: Remote SL MKii, BCR-2000, MBox3 Pro
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  5. #15
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    Hey guys,

    I made a small mistake in the script and it did not use the MIDI_Map.py file for all of the controls, so if you wanted to change some things it didn't work. The latest update can be found here http://tomashg.com/MF3D_Launcher_4x4.rar

  6. #16
    Tech Convert alienjournalism's Avatar
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    Default MF3D Launcher script mod- Launchpad replacement/"clip-heavy" mode

    Good Hello,

    After some discussion/troubleshooting with Tomash we've come up with a mod for his MF3D script and he asked me to post it.

    http://eattasteheal.com/les/MF3DLaun...pHeavyMode.zip

    The changes are simple but sweet if you only want to use the MF3D for triggering clips and motion fx.

    This version does away with the 4 banks... clip page is all that's used, banks 1&2 buttons are free to assign (good for toggling on/active motion fx racks) and banks 3&4 buttons are set to jump the red box up/down 4 rows at a time respectively. Side buttons still work as originally implemented except L2 and L3 are now also free for mapping elsewhere.

    I've also included my .mfs file that will make empty clip slots be unlit. Since empty spaces are the only way to mark placement without looking at yr screen I figured it would be better to make them distraction-free. Also set default stopped clip color to red because its sexy and wont contribute to bleached-out laptop face when performing

    The only leftover issue is that setting the bank buttons to Toggle is better for keeping track of which rack is turned on (b1&2) but makes the zoom buttons (b3&4) have to be clicked twice in order to move. I'm still trying out both ways but the .mfs file is set to Hold for the time being.

    A million thanks to Tomash for his patience and real-time tech help, its been a great learning experience!!
    DJ Rig: Vestax VCI-400, NanoKontrol2, MidiFighter 3D, saxophone, SoftStep, Korg Monotron
    Studio/PA Rig: Remote SL MKii, BCR-2000, MBox3 Pro
    Laptop: HP HDX 16 custom / 3 Ghz / 6 GB / Win7 64 bit
    Software: Ableton 8.2.7, Traktor Pro 2.5, JackRouter 3.4.1 Audition CS5, Resolume Arena
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  7. #17

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    Would it be a way of making the clip colours on bank 2, to match the colours of the actual clips in Live? Or would that be too much to ask at the moment?

  8. #18
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    Quote Originally Posted by Chico Valencia View Post
    Would it be a way of making the clip colours on bank 2, to match the colours of the actual clips in Live? Or would that be too much to ask at the moment?
    the clip buttons color is set depending on the state of the clip (ie if it is armed, playing, or cued), you could change those colors for each state yourself, but they would apply to all clip buttons. I think there is a way to retrieve the clip colors from Live's API but that would require rewriting the Button and probably Scene classes.

    I might take a look out of curiosity when I find some time.

  9. #19

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    Quote Originally Posted by ghztomash View Post
    the clip buttons color is set depending on the state of the clip (ie if it is armed, playing, or cued), you could change those colors for each state yourself, but they would apply to all clip buttons. I think there is a way to retrieve the clip colors from Live's API but that would require rewriting the Button and probably Scene classes.

    I might take a look out of curiosity when I find some time.

    Thatīd be dope dude. Itīd be great to be able to set different colour for the individual clips... so at one glance, you can tell which ones are your vocals, your one shots, etc!

  10. #20
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    Yeah actually it is a pretty cool idea! Though there are some technical limitations with the MF3D as well, unfortunately you cannot set directly full RGB color with the MIDI messages, so it is limited to the 20 predefined colors + 15 steps of the active and inactive colors. Plus find some way to differentiate a playing track from a green track.
    But still a pretty cool idea, thanks for sharing!

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