Gate time for Cue buttons
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  1. #1
    Tech Wizard
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    Default Gate time for Cue buttons

    Has anyone come across a way to apply a set gate time to cue buttons.
    for example 1/4 note or 16th note.
    Yes I know you could just hold it for that length of time but I think a gate time would be a cool option.

  2. #2
    Tech Guru Patch's Avatar
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    You could do this with Bomes Midi Translator.

    But it's a lot of work for very little benefit.

    Just learn that sometimes, these "nice to have" things, are just not worth the effort! Do without!

    Now go practice.
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  3. #3
    Tech Wizard
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    Quote Originally Posted by Patch View Post
    You could do this with Bomes Midi Translator.

    But it's a lot of work for very little benefit.

    Just learn that sometimes, these "nice to have" things, are just not worth the effort! Do without!

    Now go practice.
    Yeah I had a feeling that might be case.
    I was doing some hot cue jumping in flux mode, it was really fun and sounded pretty good.
    I just thought it would be cool for the cue to hold for a beat while I get ready for the next phase of "Awesome!".
    But yeah. Practise!! Good advice.

  4. #4
    Tech Guru Patch's Avatar
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    I didn't realise you meant hot-cues - I thought you meant CUE/CUP.

    Okay - maybe try saving each cue point as a loop at the length you want it to play for, load 'em all into remix decks, and set the loops to one-shot?

    I have no idea if this will work - but it sounds like it should...
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  5. #5
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    Beatmasher in Traktor and Roll on DJMs have that sort of effect.
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  6. #6
    Tech Wizard
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    Quote Originally Posted by Patch View Post
    I didn't realise you meant hot-cues - I thought you meant CUE/CUP.

    Okay - maybe try saving each cue point as a loop at the length you want it to play for, load 'em all into remix decks, and set the loops to one-shot?

    I have no idea if this will work - but it sounds like it should...
    That's actually a really good idea.
    The effect I'm after is letting track run but Cue jumping back to a vocal break for 1 or 2 beats while in Flux mode and then having the track continue back to the same place.

    I 'll give your method a try and see if I can get something happening with it.
    Thanks for the input!

  7. #7
    Tech Guru Patch's Avatar
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    No problem.

    Just leave the track playing in one (track) deck, and have all the loops on a separate (remix) deck. FAd across to do your cue point juggling, then back to the track deck to play the track out.
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  8. #8
    DJTT Mapping Ninja Moderator Stewe's Avatar
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    Quote Originally Posted by Patch View Post
    No problem.

    Just leave the track playing in one (track) deck, and have all the loops on a separate (remix) deck. FAd across to do your cue point juggling, then back to the track deck to play the track out.
    As addition to this you can map remix deck volume up and track track volume down once the loop is triggered and then get volume back to original track on button release (invert). Sounds like a sweet technique.

  9. #9
    Tech Guru Patch's Avatar
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    Stewe - your brain must be hard wired to improve ANY mapping suggestion anyone has...

    How the hell do you think like that???
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  10. #10
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    Quote Originally Posted by Stewe View Post
    As addition to this you can map remix deck volume up and track track volume down once the loop is triggered and then get volume back to original track on button release (invert). Sounds like a sweet technique.
    I'm tempted to make a Lemur script that will also delete the sample after it's triggered, that way I don't end up with a million snippets!
    Boy this sure getting complicated!

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