# Deleting cue points without snapping back to them while track is playing?

**URL:** <https://forum.djtechtools.com/t/deleting-cue-points-without-snapping-back-to-them-while-track-is-playing/22327>\
**Category:** Controller Mappings\
**Created:** [April 6, 2011, 8:40am UTC](https://forum.djtechtools.com/t/deleting-cue-points-without-snapping-back-to-them-while-track-is-playing/22327 "2011-04-06T08:40:30Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![dodge](https://avatars.discourse-cdn.com/v4/letter/d/91b2a8/32.png) [@dodge](https://forum.djtechtools.com/u/dodge)\
**Post date:** [April 6, 2011, 8:40am UTC](https://forum.djtechtools.com/t/deleting-cue-points-without-snapping-back-to-them-while-track-is-playing/22327/1 "2011-04-06T08:40:30Z")

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**Deleting cue points without snapping back to them while track is playing?**

Is it possible to delete a cue point/hot cue on a track that is playing without having the tune snap back to the cue point you’re wanting to delete? Say I hit an unassigned cue button by mistake it will assign it to what ever part of the track is currently playing. But if I want to delete it on the fly (say in case I might forget to do it after the track has finished) it will snap back to it as it deletes it. Is there a way to not make this happen?

Thanks

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**Author:** ![fullenglishpint](https://sea1.discourse-cdn.com/flex001/user_avatar/forum.djtechtools.com/fullenglishpint/32/12539_2.png) [@fullenglishpint](https://forum.djtechtools.com/u/fullenglishpint)\
**Post date:** [April 6, 2011, 8:44am UTC](https://forum.djtechtools.com/t/deleting-cue-points-without-snapping-back-to-them-while-track-is-playing/22327/2 "2011-04-06T08:44:13Z")

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That doesn’t happen for me 😕

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**Author:** ![BlueJay](https://avatars.discourse-cdn.com/v4/letter/b/5e9695/32.png) [@BlueJay](https://forum.djtechtools.com/u/BlueJay)\
**Post date:** [April 6, 2011, 11:23am UTC](https://forum.djtechtools.com/t/deleting-cue-points-without-snapping-back-to-them-while-track-is-playing/22327/3 "2011-04-06T11:23:31Z")

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ahhh… I suffered from this for a year… trick is to set whatever modifier you’re using to delete to zero when your triggering the cue…

so set/cue = m1-0  
delete cue = m1=1 (or whatever)

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**Author:** ![dodge](https://avatars.discourse-cdn.com/v4/letter/d/91b2a8/32.png) [@dodge](https://forum.djtechtools.com/u/dodge)\
**Post date:** [April 6, 2011, 11:53am UTC](https://forum.djtechtools.com/t/deleting-cue-points-without-snapping-back-to-them-while-track-is-playing/22327/4 "2011-04-06T11:53:20Z")

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> [@BlueJay](#):
>
> ahhh… I suffered from this for a year… trick is to set whatever modifier you’re using to delete to zero when your triggering the cue…
> 
> so set/cue = m1-0  
> delete cue = m1=1 (or whatever)

That’s what I got already. Well, I got 8 ‘set hot cue’ buttons set up (not on a modifier, just regular buttons), and I got 8 ‘delete hot cue’s’ that are set to the same 8 buttons but using a modifier. ‘Set hot cue’ buttons dont have a condition as they dont have a modifier, but the ‘delete hot cue’s’ condition is M1=1.

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**Author:** ![BlueJay](https://avatars.discourse-cdn.com/v4/letter/b/5e9695/32.png) [@BlueJay](https://forum.djtechtools.com/u/BlueJay)\
**Post date:** [April 6, 2011, 11:56am UTC](https://forum.djtechtools.com/t/deleting-cue-points-without-snapping-back-to-them-while-track-is-playing/22327/5 "2011-04-06T11:56:46Z")

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yeh, that’s the problem.. they actually NEED a modifier… luckily that modifier is ZERO.. so no button need to be pressed. Trust me. Make all of the Hotcue Set M1=0 and life will be grand

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**Author:** ![fullenglishpint](https://sea1.discourse-cdn.com/flex001/user_avatar/forum.djtechtools.com/fullenglishpint/32/12539_2.png) [@fullenglishpint](https://forum.djtechtools.com/u/fullenglishpint)\
**Post date:** [April 6, 2011, 11:57am UTC](https://forum.djtechtools.com/t/deleting-cue-points-without-snapping-back-to-them-while-track-is-playing/22327/6 "2011-04-06T11:57:24Z")

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> [@dodge](#):
>
> That’s what I got already. Well, I got 8 ‘set hot cue’ buttons set up (not on a modifier, just regular buttons), and I got 8 ‘delete hot cue’s’ that are set to the same 8 buttons but using a modifier. ‘Set hot cue’ buttons dont have a condition as they dont have a modifier, but the ‘delete hot cue’s’ condition is M1=1.

There’s your problem. You _have_ to set a M1=0 condition to all the set hotcue buttons, or that function will also activate when you delete them. M1=0 is not the same as not putting anything.

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**Author:** ![dodge](https://avatars.discourse-cdn.com/v4/letter/d/91b2a8/32.png) [@dodge](https://forum.djtechtools.com/u/dodge)\
**Post date:** [April 6, 2011, 12:14pm UTC](https://forum.djtechtools.com/t/deleting-cue-points-without-snapping-back-to-them-while-track-is-playing/22327/7 "2011-04-06T12:14:25Z")

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Ahhh shiaat! It all becomes clear now! Sorry, aint done any mapping in a while, bit rusty with staying focussed on the little details!

Nice one. thanks for the help!

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**Author:** ![matgelakt](https://avatars.discourse-cdn.com/v4/letter/m/b5a626/32.png) [@matgelakt](https://forum.djtechtools.com/u/matgelakt)\
**Post date:** [April 26, 2011, 11:33pm UTC](https://forum.djtechtools.com/t/deleting-cue-points-without-snapping-back-to-them-while-track-is-playing/22327/8 "2011-04-26T23:33:49Z")

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thanks for the info, i was looking for the exact same thing. Thanks!

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**Author:** ![fullenglishpint](https://sea1.discourse-cdn.com/flex001/user_avatar/forum.djtechtools.com/fullenglishpint/32/12539_2.png) [@fullenglishpint](https://forum.djtechtools.com/u/fullenglishpint)\
**Post date:** [April 27, 2011, 11:27am UTC](https://forum.djtechtools.com/t/deleting-cue-points-without-snapping-back-to-them-while-track-is-playing/22327/9 "2011-04-27T11:27:19Z")

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No problem!
