Does HOLD always revert a modifier’s state to zero when released?
In my mapping, M4 = either 6 or 7 all of the time, so that I can get the LEDs on the level indicators to behave a certain way.
I need to map a button so that M4 = 1 when pressed and M4 = 7 when released. HOLD seems to always revert to zero when released. Is there any way to change that behaviour so that the modifier reverts to it’s prior state - in this case: M4 = 7?
One way is to add a release modifier is to set the add the modifier set it to reset then select invert. Then make it set to M4=1 by going to direct. The invert should still hold true. I read that its an easter egg or something that has been planned to be taken out but hasn’t so far.
Yeah okay, i see what you’re saying now. I just tried it and it worked without needing to select reset. That’s takes out a few more mouse clicks. Thanks!