So I’ve been really wanting to add a lot more punch to my drums recently. The sounds as they are for drum kicks don’t knock hard enough, so how can I really bring out the lows for a good dance track under-loop or intro bars?
Any tips would be great!
Also, how do you create a sweep in Logic, the kind with a build up? Thanks.
Increase to add more fullness to lowest frequency instruments like foot, toms, and the bass.
Reduce to decrease the “boom” of the bass and will increase overtones and the recognition of bass line in the mix. This is most often used on loud bass lines like rock.
100Hz
Increase to add a harder bass sound to lowest frequency instruments.
Increase to add fullness to guitars, snare.
Increase to add warmth to piano and horns.
Reduce to remove boom on guitars & increase clarity.
200Hz
Increase to add fullness to vocals.
Increase to add fullness to snare and guitar ( harder sound ).
Reduce to decrease muddiness of vocals or mid-range instruments.
Reduce to decrease gong sound of cymbals.
400Hz
Increase to add clarity to bass lines especially when speakers are at low volume.
Reduce to decrease “cardboard” sound of lower drums (foot and toms).
Reduce to decrease ambiance on cymbals.
800Hz
Increase for clarity and “punch” of bass.
Reduce to remove “cheap” sound of guitars.
1.5KHz
Increase for “clarity” and “pluck” of bass.
Reduce to remove dullness of guitars.
3KHz
Increase for more “pluck” of bass.
Increase for more attack of electric / acoustic guitar.
Increase for more attack on low piano parts.
Increase for more clarity / hardness on voice.
Reduce to increase breathy, soft sound on background vocals.
Reduce to disguise out-of-tune vocals / guitars.
5KHz
Increase for vocal presence.
Increase low frequency drum attack ( foot / toms).
Increase for more “finger sound” on bass.
Increase attack of piano, acoustic guitar and brightness on guitars (especially rock guitars).
Reduce to make background parts more distant.
Reduce to soften “thin” guitar.
7KHz
Increase to add attack on low frequency drums ( more metallic sound ).
Increase to add attack to percussion instruments.
Increase on dull singer.
Increase for more “finger sound” on acoustic bass.
Reduce to decrease “s” sound on singers.
Increase to add sharpness to synthesizers, rock guitars, acoustic guitar and piano.
10KHz
Increase to brighten vocals.
Increase for “light brightness” in acoustic guitar and piano.
Increase for hardness on cymbals.
Reduce to decrease “s” sound on singers.
15KHz
Increase to brighten vocals (breath sound).
Increase to brighten cymbals, string instruments and flutes.
Increase to make sampled synthesizer sound more real.
I’d recommend that before you start EQ’ing and compressing things, you experiment with your actual drums sound.
I’ll assume that you’re using Ultrabeat. Have you tried experimenting with the oscillators in it? Try tuning one an octave lower to add some low end weight and try using the noise generator to add some crunch to the mid range.