at around the 3:20 mark, for my Traktor X1. I have 4 buttons that does the beatmasher at 60%, 80%, 90%, and 100%, and at the 100% button it does a transpose stretch, but how do I make it so that the transpose stretch does a sweep down? The best I can do is set the mapping to button, decrease, and coarse, with auto repeat, but this doesn’t work very well because it doesn’t repeat instantly, it delays for a fraction of the second and doesn’t make it sound smooth.
You need to use modifier which activate transpose at the end. Map M1=1 to first button (mash 0.600) and set interaction mode to hold and make sure your “transpose-on” and “transpose-dec” commands are defined with that modifier condition (M1=1). Should work like when you hold first button - modifier value go to 1 so your last button in a row (mash 1.000) become ready for transpose sweep. When you hold fourth button and transpose go 0.000 releasing buttons could be little tricky because if you release modifier button first - your transpose on will stay activated leaving you that transposed sound. This is why you need to release fourth button before others or to map “transpose on” invert hold-0 so you don’t need to think about that. I use it like this since i got my controller and it have never let me down. Button might get broken sometimes but this combo will still work if you re-map it
I’m giving example with M1 here, you can use which ever is free in your mapping.
Eventually you can map whole thing to one button using this trick. Also check video description for link to dl mapping if you’re interested to give it a go.
I tried that, but now the transpose doesn’t work at all. All I changed was I added a Modifier #1 (button, hold, value=1, modifier M1 and value 1) that was tied to my first button (which activates a 60% beatmasher, and moves tranpose to 100% but doesn’t activate it). Then on the 4th button, where Beatmasher becomes 100%, I made effect 2 On (turns tranpose on) have modifier M1 and value 1, and effect 2 amount (button, dec, coarse, auto repeat) also have Modifier M1 and value 1. But now the tranpose doesn’t come on at all. What am I doing wrong?
Can you explain this a bit? You have added modifier condition M1=1 to Modifier 1? Also be sure to place beatmasher in Unit 1 or 2 and transpose in to 3 or 4 for best result..
Okay, I made add in → Modifier → Modifier #1 and mapped it to the 60% beatmasher (button, hold, value=1) but I didnt give the modifier a modifier condition. It seems to work all right except after I hold all 4 beatmasher buttons, and then let go, the tranpose tends to stay on. You said to map tranpose on - invert but I didn’t get it to work. Where should I map this so the transpose button turns off after I let go of all the buttons?