Basic drum intros are bland, so you might want to work on that. As long as the first 30 seconds of your song are captivating, it’s easy to hold them for the next 3 or so minutes.
So here’s a few of my suggestions
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MOST IMPORTANT, The saw bass sticks out like a sore thumb. Either smooth it out and add some more low frequencies, or make everything else rougher to suit it. You have a percussion line that would suit the fatness of a Benassi bass, not some average joe saw
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The intro, perhaps put a hi-pass filter on it, there’s nothing better than a classic treble percussion intro that drops into a good bass.
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2:16 - 2:30 makes the rest of the song look bad. Seriously, 2.16 is like suddenly Dave from the nearby council estate just got booted off and a decent DJ stepped up to the platter then at 2:30 when he drops a sweet pad stab, Dave shivs him and stuffs his body under the desk.
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the sound at 2:30, (the aforementioed pad stab, the “doo doo”) is a fantastic and classic sound, you may want to consider laying that over your intro for a good old shibuya-kei vibe, and perhaps throwing in some glitch/stutters
If someone (For example, you) where to give me that track now (So I guess it would be you) and say
“Hey I’m releasing this, and I want some remixes to fill out the single” , I would say “What the hell are you asking me for? I’m just Dave from the nearby coun- I mean, yeah man sure” and then proceed to delete everything except 2:16 from 2:30.
I read somewhere that when writing stories, it’s sometimes easier to completely rewrite the entire chapter than to keep adjusting it, and I found that this holds true for music as well.
Duplicate your master, rename them to whatever (“Dave from the nearby council estate” if you want to pay homage to my analogies hint hint) and straight up delete everything, keep the drum intro an that filter-sweep build up, but have it drop into the 2:16 part. Copy and paste it about 60 times, and just start messing with it, chopping it, throwing things around.
Obviously, I know you’re pretty set on that bass saw because you’ve used it in abundance in your song. Try putting it in after 8 counts of the 216 loop, lower the octave, and instead of just the off beat “throb” effect (it always hits on the “uhn” in “1 uhn 2 uhn 3 uhn 4 uhn…”) try it on the “uhn”'s and the 1, just to add a bit of uhh… Panache? Pizazz? You obviously have some sort of resonance filter on it, to give it that throb effect, does you synth allow you to perhaps double it? This is the technique that gives the almighty dub step wobble, and I’ll give you this hot tip, throw the dubstep wobble techniques on that bass line.
The current trend in electronic music is putting the dubstep bass wobble into something other than the monotonous 80 BPM 2 step drum beat. (Look at Prodigy, Pendulum and Skrillex for examples.)
I make it sound like I know my stuff but honestly, I’m chatting bubbles. I’m like that old decrepid trainer from the Rocky films, who spouts crap like it actually makes Rocky better, though everyone knows it were that big flight steps. So yeah, get to Philly and run up a flight of steps, then do the above. You’ll be topping the charts in no time.
Seriously though, 2:16, you’re onto something. In fact you could take any generic dub step bass and have one of those tunes all those “cool kids” listen to and say things like “Oh yeah this is dirtier than Santa’s real intentions” and what not.
And you can do the whole “Oh I know it sucks” modesty thing then be actually insulted when someone says yeah, it sucks. But at least I pointed out really simple ways you could turn the track into an up-to-date banger 
Of course you could just remove the 2:16 bit, up the tempo a bit, and you have a track that would be enjoyed in the mid to late 90’s, akin to artists like 666 and Cosmic Gate (Lol, Fire… Wire…)
So yeah… Constructive feedback on my constructive feedback? Haha. In fact, I wouldn’t mind getting in on that 2:16 loop. If you decide to share, you’d be a gentleman and a scholar.