Midi Fighter 3D accelerometer re-calibration

Midi Fighter 3D accelerometer re-calibration

I plugged in my MF3d today, and all of my templates with effects mapped to the accelerometer axis are way off… it seems to think that it is being tilted back and the left while on a flat surface. Any way to re-calibrate?

Hey dreambait - did this problem persist after restarting the unit? Can you get the CC’s to change at all or do they stay stuck back and to the left?

i’m having a similar issue.

mine seems to think it’s tilted slightly back and to the right.

so far back that the bottom 4 lights are lit indicating the tilt back

left and right aren’t lit while laying flat, but have to tilt it noticeably more to the left to get the lights indicating the shift (compared to tilting right)

definitely seems like a simple(?) re-calibration is needed.

Still very new here, so I’ll continue to search the forums for answers…