so heres my progress on my first ever build midi controller based on a pc game pad. altought its my first midi controller project, it is not my first electronic project.
the buttons i bought on dealextreme, cheaper in any way (price and quality -____- )
drawing the buttons location was harder then i thought, took me 4 tries untill they were alligned perfectly (or almost)
heres the first prototype i made (to figure out how i wanted it)
then i figured i didnt want to buy a plexi glass, and found a transparent plastic that would be perfect for the project (i would use the black foam core+ the transparent plastic)
here you see the plastic glass and were to drill
then i assembled the faceplate and its final look (face plate, still missing the case)
now all thats left to do is the brains (solder the arcade switches on the game pad) and the botton box
so!, sorry for the wait, i was occupied till now!, i finished the whole project, here are some pictures ignore the cracks x)
and the brainss
and now, the only problem left is software!, i was using rejoice + midiyoke and the latency was so high, it wasnt possible to be on time for sampling. so for now im transforming the button presses on the midi fighter to keypresses on the keyboard, but its not the best since potentiometers only work midi.. so do any of you know a alternative way? i was going to use fergostick but fergostick doesnt recognize pov’s ..
sorry am i missing something. What does “pov” mean ? i have built technically the some thing you have and mine works fine with fergo. I don’t see what your problem is because mine works fine with little to no latency.
Not bad but why are you using happ style buttons? They take more pressure to push down thus lowring your timing. Take it from a fighting game fan use sanwa or semitsu style buttons. They are cheapper and have faster response times.