Here’s a brief description of functions etc:
Buttons 1-4: *Select which decks effect units are active on. *(1=A, 2=B, 3=C, 4=D) *This way each deck can have all effects toggled at any time and multiple decks can have effects on or off. *Holding shift and pressing 1-4 will load the loop recorder to sample decks 1-4.
Lights 1-4: *Show which decks have effects on. *Also shows whether loop recorder is playing or recording.
Browser Knob: *All in one Loop Recorder Control. *Turn to change wet/dry. *Turn all the way left to start/stop playback. *Press to record. *Shift-Press to Undo/Redo. *Shift-Press when stopped to Delete. *Shift-Press again when stopped to change Loop Size.
Lights a-d: *Show Loop Recorder loop size.
Encoders 1-4: *Effect controls for effects as setup. *The Default effects can be modified in the mapping. *Turning knob automatically turns on effect. *Pressing knob toggles effect on/off. *If the “save” (disk) key is pressed, effect can be changed to a different one. *(some effects though will restore when other controls are used as required. *I still want to work on this section a bit.)
Shift-Encoders 1-4: *Adjusts the filters for each SampleDeck
Faders 1-4: *Volume and SampleDeck sync. *SampleDeck re-triggers on fader on/off.
Fader Buttons 1-4: *Captures, syncs and plays a 4-beat loop in each sample deck. *Retriggers on press. *If “disc” button is held, Sample length is cut in 1/2. *This can be done multiple times to create a build effect on each deck. *Pressing the button without holding the “disc” button resets to full length. *Pressing the “trash” button clears the sample deck. *All sample decks can be reset by holding the “disc” and “trash” at the same time as pressing “1-4” or “5-8” as per above.
Fader Button Lights: *Off When Sample Deck is empty. *On when sample deck is loaded but not playing. *Blinking to length of sample when playing. *Faster blinking as sample length gets shorter.
Shift-Fader Buttons 1-4: *Captures a sample using the length set by the loop length of the deck. *(so can capture from very small up to 32-beat sample lengths)
Left Loop Encoder: *sets the loop length. *Pressing encoder activates a 4 beat loop. *Shift-Pressing encoder activates a loop at the loop length set. *(like the Sample decks above) *Turning the encoder when in a loop adjusts the loop in position by loop length. *Shift-Turning when in loop adjusts the loop in position in very fine increments.
Right Loop Encoder: *used as single beat jump when not in a loop. *Pressing the encoder activates a 2 beat backward loop. *(loop leads up to present cue position) *When in loop turning encoder adjusts loop exit point. *Shift-Turning when in loop adjusts in very fine increments.
Left Loop Button: *This button is used as HotCue 2. *(HotCues 1-4 are reserved) *HotCue 2 is used as a jump-back point. *If any hotcue 5-8 or the Right Loop (Reloop) Button is pressed while holding the “disc” button, the current position of playback is saved as Hotcue 2. *This way it is easy to jump back to a loop or hotcue juggling or whatever and instantly return to where the track was playing by pressing this button. *Pressing the button when not set, will set the HotCue 2 also. *Holding “trash” or pressing “disc” deletes this hotcue. *(Holding trash and pressing any hotcue or the reloop button deletes the hotcue or loop.)
Left Loop Button Light: *Shows when there is a Hotcue 2 Stored. *
Right Loop Button: *This is a reloop button. *Whenever a loop is activated and the is de-activated, HotCue 3 is used to automatically store the loop. *Pressing this button jumps back to it and activates the loop at any time. *Holding the “disc” key saves the current track position to the Right Loop Button, so can jump back to a loop and return to track playback location.
Right Loop Button Light: *When lit shows there is a loop that can be relooped. *When blinking shows that track is currently in a loop.
Left Knob: *Used for adjusting the Sample Deck Filter for all 4 decks. *If Shift is pressed, the Gain for all sample decks is adjusted. *
Right Knob: *Used for adjusting the Filter of the Main Deck. *If Shift is pressed, the Key is adjusted.
Left Knob Button: *Shows if Deck Filter is active on either deck. *Press to Toggle on/off of both decks. *(it will get out of sync if one deck has filter on and the other does not, also can be fixed using modifiers, but is not a priority at the moment. *I could just have the button as a reset of the filters, but having it toggle seemed more useful.
Right Knob Button: *Shows if Key is active. *Pressing toggles Key on and off.
1-4 Button: *Activates HotCue Bank 1-4 which I used for 4 effect triggers since these Hotcues are basically reserved for other things. *(HotCue 1 is the start point of track and of the BeatGrid. *HotCue 4 is an alternate track Cue point. *HotCue 3 is the loop HotCue. *HotCue 2 is the return to track position HotCue) *I used HotCue Buttons 1-4 for beat masher and a turntable stop effect. *The lights show the loop length when in this bank. *I will add more effect triggers by holding the “disc” key or maybe shift key.
5-8 Button: *Activates HotCue Bank 5-8. *Used as normal. *Press to set, and press again to return. *Holding “disc” deletes and Sets HotCue 2 as per above. *Holding Trash deletes whatever HotCue is pressed.
Disc Button: I use this as a hold modifier button for various things like the Trash Button.
Trash Button: *Mostly used to delete sample decks, hotcues, loops. *
The Platter:
When no platter modes are lit, the platter is used as an effects unit wet/dry. Pressing the platter will activate a sweep effect on whatever decks have effects enabled. *Holding shift while releasing the platter will activate a delay out effect. *(can be deactivated by pressing platter again.)
Scratch Mode: *Scratches the track. *Can backspin out also, but still need to work on that a bit so it always sustains.
Pitch Mode: *When platter is not pressed, all sample decks phase is adjusted. *When platter is pressed, Main Deck phase is adjusted. *Can be used to do fine increments by moving a bit then stopping. *(if beat grid is off for example) *If movement is continued (either faster or slower, pitch will continue to change, until track stops or hits max bpm.) *When shift is held and platter is pressed tempo can be changed in very fine increments. *(good for beat matching if track has wrong bpm.)
(Note: *If beatgrid is off, and track is brought into proper phase, the beat grid can be set on the fly by holding shift and pressing the Play/Pause button. *Ideally this should be done when cuing as this will reset CuePoint 1 which is the main cue load/play point. *But it also can be done in the middle of playing the track, to maintain phase of a badly beatgrid track when playing. *Just next time track is loaded it will have that cue point set. *(can either fix or use cuepoint 2 as per below)
Search Mode: *When platter is not pressed, high-speed seek is enabled to move through entire track quickly. *When platter is pressed, very fine movement of cue point is enabled. *This only works when track is stopped and can be used to get to a specific point for cue/grip purposes. *When shift is held and platter is not pressed, the beat grid is moved. *When shift is held and the platter is pressed the bpm is changed.
Trax Mode: *I did some modifications to this since I am not using the browser knob for track selection. *Works well on a low-res laptop. *Just hold platter to shift to browser mode. *Release to load track. *If browsing samples, while platter is pressed, hit HotCue 1-4 to load to sample decks 1-4. *Holding shift will scroll in directory tree. *Holding shift and pressing platter opens/closes folders.
Transport Section:
I changed how Cup and Cue Work. *Instead of those commands, Cup is set as HotCue 1 and Cue is set as HotCue 2. *Holding shift will stop the deck at the HotCue point. *Either one can be used to set a Hotcue when there is no Hotcue stored. *Also either one can be deleted by holding “trash” like the other Hotcues. *If HotCue 1 is deleted, the beat grid will be deleted. *In this case holding Shift and pressing the Play/Pause button will automatically set HotCue 1 at the cue position as well as beatgrid the track based on this position. *There are a few changes I still have to do to this to turn snap off, but in most cases autogrid works, and if not, the grid can be moved in the search mode. *All in all though it worked very well as I beatgrid over 1000 tracks in just a few hours using this setup. *
The Play/Pause Button: Is the same. *Holding Shift-Play/Pause Autogrids track.
The Sync Button: syncs the current deck to the other deck as well as syncs all sample decks. *(in fact all sample decks sync on all hotcues and loops so everything pretty much stays in sync no matter what you do as long as snap and quantize are on) *Holding Shift-Sync loads track to other deck for double copies.
Cup Light: when Deck is stopped should show Hotcue 1. *(but doesnt in this version) *When playing will blink if track is clipping. *
Cue Light: *when Deck is stopped shows Hotcue 2. *When Playing lights up to give end of track warning.
Play/Pause Light: when Lit deck is stopped. *(ready to hit Play/Pause.) *When flashings shows beat of track.
Sync Light: *Shows beat of other deck. *If flashing the same, are in sync. *Otherwise press sync and they will be in sync.