hey ErikMinekus so i finally had some free time today to fiddle around with the code you gave me but i haveing trouble compileing it.
so i pre wrote this code( taken straight from the USB MIDI example) for 5 input buttons which was a successfull compile:
#include <Bounce.h>
const int channel = 1;
Bounce button0 = Bounce(0, 5);
Bounce button1 = Bounce(1, 5); // 5 = 5 ms debounce time
Bounce button2 = Bounce(2, 5); // which is appropriate for good
Bounce button3 = Bounce(3, 5); // quality mechanical pushbuttons
Bounce button4 = Bounce(4, 5);
void setup() {
pinMode(0, INPUT_PULLUP);
pinMode(1, INPUT_PULLUP);
pinMode(2, INPUT_PULLUP);
pinMode(3, INPUT_PULLUP);
pinMode(4, INPUT_PULLUP);
}
void loop() {
button0.update();
button1.update();
button2.update();
button3.update();
button4.update();
if (button0.fallingEdge()) {
usbMIDI.sendNoteOn(60, 99, channel); // 60 = C4
}
if (button1.fallingEdge()) {
usbMIDI.sendNoteOn(61, 99, channel); // 61 = C#4
}
if (button2.fallingEdge()) {
usbMIDI.sendNoteOn(62, 99, channel); // 62 = D4
}
if (button3.fallingEdge()) {
usbMIDI.sendNoteOn(63, 99, channel); // 63 = D#4
}
if (button4.fallingEdge()) {
usbMIDI.sendNoteOn(64, 99, channel); // 64 = E4
}
if (button0.risingEdge()) {
usbMIDI.sendNoteOff(60, 0, channel); // 60 = C4
}
if (button1.risingEdge()) {
usbMIDI.sendNoteOff(61, 0, channel); // 61 = C#4
}
if (button2.risingEdge()) {
usbMIDI.sendNoteOff(62, 0, channel); // 62 = D4
}
if (button3.risingEdge()) {
usbMIDI.sendNoteOff(63, 0, channel); // 63 = D#4
}
if (button4.risingEdge()) {
usbMIDI.sendNoteOff(64, 0, channel); // 64 = E4
}
}
Now i just pasted it into the areas where u wrote “/* Read other buttons and do stuff here */”. i tried making only 2 scenes just for testing so i ended up with this code:
#define SCENES_COUNT 2
const int buttonPin = 2;
const int ledPins[SCENES_COUNT] = {7, 8};
int scene = 0;
void setup()
{
pinMode(buttonPin, INPUT);
for (int i = 0; i < SCENES_COUNT; i++)
{
pinMode(ledPins[i], OUTPUT);
}
}
void loop()
{
// If scene button is pressed
if (digitalRead(buttonPin) == HIGH)
{
// Increment scene by 1, and if it's greater than the scene count, reset to 0
if (++scene >= SCENES_COUNT)
{
scene = 0;
}
// Loop through all LEDs
for (int i = 0; i < SCENES_COUNT; i++)
{
// If i equals the current scene, enable this LED, otherwise disable it
digitalWrite(ledPins[i], i == scene ? HIGH : LOW);
}
}
switch (scene)
{
// First scene
case 0:
/* Read other buttons and do stuff here */
#include <Bounce.h>
const int channel = 1;
Bounce button0 = Bounce(0, 5);
Bounce button1 = Bounce(1, 5); // 5 = 5 ms debounce time
Bounce button2 = Bounce(2, 5); // which is appropriate for good
Bounce button3 = Bounce(3, 5); // quality mechanical pushbuttons
Bounce button4 = Bounce(4, 5);
void setup() {
pinMode(0, INPUT_PULLUP);
pinMode(1, INPUT_PULLUP);
pinMode(2, INPUT_PULLUP);
pinMode(3, INPUT_PULLUP);
pinMode(4, INPUT_PULLUP);
}
void loop() {
button0.update();
button1.update();
button2.update();
button3.update();
button4.update();
if (button0.fallingEdge()) {
usbMIDI.sendNoteOn(60, 99, channel); // 60 = C4
}
if (button1.fallingEdge()) {
usbMIDI.sendNoteOn(61, 99, channel); // 61 = C#4
}
if (button2.fallingEdge()) {
usbMIDI.sendNoteOn(62, 99, channel); // 62 = D4
}
if (button3.fallingEdge()) {
usbMIDI.sendNoteOn(63, 99, channel); // 63 = D#4
}
if (button4.fallingEdge()) {
usbMIDI.sendNoteOn(64, 99, channel); // 64 = E4
}
if (button0.risingEdge()) {
usbMIDI.sendNoteOff(60, 0, channel); // 60 = C4
}
if (button1.risingEdge()) {
usbMIDI.sendNoteOff(61, 0, channel); // 61 = C#4
}
if (button2.risingEdge()) {
usbMIDI.sendNoteOff(62, 0, channel); // 62 = D4
}
if (button3.risingEdge()) {
usbMIDI.sendNoteOff(63, 0, channel); // 63 = D#4
}
if (button4.risingEdge()) {
usbMIDI.sendNoteOff(64, 0, channel); // 64 = E4
}
}
break;
// Second scene
case 1:
/* Read other buttons and do stuff here */
#include <Bounce.h>
const int channel = 1;
Bounce button0 = Bounce(0, 5);
Bounce button1 = Bounce(1, 5); // 5 = 5 ms debounce time
Bounce button2 = Bounce(2, 5); // which is appropriate for good
Bounce button3 = Bounce(3, 5); // quality mechanical pushbuttons
Bounce button4 = Bounce(4, 5);
void setup() {
pinMode(0, INPUT_PULLUP);
pinMode(1, INPUT_PULLUP);
pinMode(2, INPUT_PULLUP);
pinMode(3, INPUT_PULLUP);
pinMode(4, INPUT_PULLUP);
}
void loop() {
button0.update();
button1.update();
button2.update();
button3.update();
button4.update();
if (button0.fallingEdge()) {
usbMIDI.sendNoteOn(60, 99, channel); // 60 = C4
}
if (button1.fallingEdge()) {
usbMIDI.sendNoteOn(61, 99, channel); // 61 = C#4
}
if (button2.fallingEdge()) {
usbMIDI.sendNoteOn(62, 99, channel); // 62 = D4
}
if (button3.fallingEdge()) {
usbMIDI.sendNoteOn(63, 99, channel); // 63 = D#4
}
if (button4.fallingEdge()) {
usbMIDI.sendNoteOn(64, 99, channel); // 64 = E4
}
if (button0.risingEdge()) {
usbMIDI.sendNoteOff(60, 0, channel); // 60 = C4
}
if (button1.risingEdge()) {
usbMIDI.sendNoteOff(61, 0, channel); // 61 = C#4
}
if (button2.risingEdge()) {
usbMIDI.sendNoteOff(62, 0, channel); // 62 = D4
}
if (button3.risingEdge()) {
usbMIDI.sendNoteOff(63, 0, channel); // 63 = D#4
}
if (button4.risingEdge()) {
usbMIDI.sendNoteOff(64, 0, channel); // 64 = E4
}
}
break;
}
}
it wont compile at all. sorry for being such a newb at all this trying to learn as much as possible before i post and ask questions. if you dont mind please look over the code and let me know where i made mistakes.
thanks again for oyur help