tiny issue setting up my cue jumping

tiny issue setting up my cue jumping

So, i’ve finally got around to sorting out the cue jumping stuff, repainted a spare keyboard and hotkey mapped it with T3.

however, i can’t decide how to have it function when i hit the buttons for the cues. i watched eans we will rock you routine, and he mentioned about a button to toggle between play and not play. i have tried various things to do that and am goin in circles.

atm the buttons just jump to the cues, but the deck has to be playing. had it so it did a cue/pause at the same time, but that stopped the deck, tried cue/play, but it then will keep playing, not a problem unless i want it to stop.

basically whatever i do, i stop the deck unless the buttons just jump to the cues and nothing else.

is this something i’ll have to put up with as it’s T3 i’m using and not Pro? or have i missed something.

and before anyone says anything, i checked the FAQs and did a search, and couldn’t find anything that properly answered this question :stuck_out_tongue:

your referring to hot cue points i take it?

if you start a cue point (say cue point 1) it will play till you let your finger off, but if you want it to carry on playing just hit play (like on a cdj)

not sure thats what your asking tbh - peace

that’s pretty much it, but also what’s not happening.

just had an idea…

no, wasn’t an option on the cue list i missed.

i think the easier way to approach this question is;
what functions should the keys i’m using have?
i’m using 1-6 for A q-y for B a-h for C and z-n for D, obviously cue point 1 is 1, q, a or z etc…

What interaction mode are they set to? I haven’t loaded up 3.4 in around a year now, but is there a toggle/hold setting?

Also, this could be a problem with using a keyboard. Can you test it on a MIDI controller and see if you get the same interaction?

trigger in this case, for the cue list jumps, tried toggle and hold for the cue/pause function, found hold to be of more use, but still have the problem of it cancelling out play. also they cancelled each other, if i had 1 held down, then pressed 2 it would stop play, unless i released 1 first

it could just be because i’m using a keyboard (for now), haven’t tried it on the vci (only midi device i’ve got).

what are the functions in the tsi files? i know that it’s a different thing to tks, but might give me some kind of insight?

For mine I have them set to Hold. If the deck is playing, when I press the cue point it will play from that cue point.

If the deck is paused it will act like a cue/pause from that cue point and stop when I release the button.

I’m assuming you’ve tried it with not other commands, just Jump to HotCue, or whatever the TKS calls it.

it’s called ‘jump cue list’ then 1,2…6.

maybe it’s just not something available in 3.4, pretty sure the vids i’ve seen it in have all been running pro

but the combinations i’ve used are
just the cue jump - only works with deck playing, but doesn’t stop playback
jump + cue/pause (hold) - runs when the key is held down, but stops play when released
jump + cue/pause (toggle) - nothing, just sits at cue on pause
jump + cue/play (hold) - as cue/pause, but carries on playing
jump + cue/play (toggle) - same as above

and then pressing my ‘normal’ play button stops play (puts it on pause)

This is something I’d need to sit in front of it to troubleshoot. If you get the chance to try it with your VCI I’m still curious if that works fine.

i’ll take a look at that tomorrow. not a big problem if it doesn’t behave exactly as i’ve seen, still usable

It should work. If it keeps giving you problems I’ll see if it works the way you want in 1.2.1

basically i’m just tryin to do what i’ve seen in mr goldens vids :confused:

interesting, while reading the manual (again) i found out how to adjust the cross fader curve, i’m sure i read somewhere that this can’t be done in 3 and that was one of the big things on the vci because it had the adjustable knob?

No, you can adjust the curve in 3. There’s that crazy bar at the top that’s almost impossible to move.

The adjustment on the VCI actually kinda blows.

yeah, it’s not fantastic but better than nothing (or an impossible to move bar)

True that. Just keep me up to date with the original problem and we’ll see what we can do, though :slight_smile:

original problem might not exist now, taking another route with it. combining the cue points with saved loops, so each point jumps to a loop, makes more sense in a way as there’s loads of tracks where i always use the same point for looping. (yes i haven’t even saved any loops until now - terrible :roll_eyes: lol)
some of the cues are still used as hotcues, but the original problem is less of a problem now.

maybe i’ll upgrade to 1.3 firmware soon too…

But if you’re jumping to a loop does it keep playing as you want it to?

sorry, yeah, jumps to loop and keeps playing within that loop til i hit my ‘loop on/off’ key

wait, so when you turn the loop on or off it stops the deck? Was that how it worked in T3?