Thought I’d share a simple yet effective way of resampling within ableton, without the need to export or do real-time recording.
I have this drumloop, a few bars, that I’m going to do some processing on.
I’m pitching it up +7 semitones, giving me some nice stretchy textures
I’m also doing some distortion, and EQing, just to enhance some qualities I heard in the textures the pitching gave me
I’m going to want to continue time stretch this, but I want to time stretch the file we’d get if we exported this. But instead of exporting it, and then importing it to the project again, we’re going to flatten it.
First we duplicate the channel we’ve been working on
Then we’re going to freeze the track, which is a way for Ableton to temporarily render a track in order to save up CPU
Immediately after this we will flatten the track. This is going to remove all the devices we had in the chain, and exchange our frozen audio with the audio we’d get if we would’ve exported!.
And here we are, an audio file containing all the signal processing we’ve applied, ready for further manipulation!
Whats the advantage of doing it this way as opposed to creating a new audio track, setting the “Audio In” to “Resampling”, hitting record and playing what you want sampled? That way you still have your original track with all it’s devices and a new audio only version… for further manipulation
wow i was always wondering why i have to change inputs/outputs and all and record all my samples while all i had to do was freeze and flatten! thanks alot
i’d like to hear the original drumloop and the final sample btw!
Instead of flattening it’s a better practice to just drag the clip to a new track and muting the frozen track, that way you can always step back by just unfreezing the original track.
I would duplicate the track I want to turn into audio, so I have the original track and the “flatten track”. If I flatten a 7 minute long track, say because I want to pitch it up to
Well, I just feel it takes such an awfull long time when I have, say, 20+ different clips and sections total in a track, to drag and copy. Thats why I just copy the entire track, so I have the original and one I freeze/flatten. But I agree, its very important to keep the original, especially since you might have even more information inside the clips in the original than you actually used in the song you were making (for instance, you might have a 8-bar loop you just used a 1-bar snippet from, if you keep the original you can always use the other 7 bars when you want to construct new parts for the song)