Macro to active loops with cue points
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  1. #1
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    Default Macro to active loops with cue points

    I've been looking around for this forever and I can't seem to find the answer. I'm at wits end and hope you guys can help me.

    Is there a way to map my Mashine to activate loop if (and only if) a cue is a loop?

    This has possibly been asked before, and I'm sorry if this is a duplicate.

  2. #2
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    on each cue point you set you could also map a loop active maybe? not sure if it would work though

  3. #3
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    Quote Originally Posted by losxc451 View Post
    on each cue point you set you could also map a loop active maybe? not sure if it would work though
    I've tested this, but then it would be activated whenever I activate the cue. Could be annoying if a loop came right afterward when it shouldn't be activated.

  4. #4
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    in that case then set your pads to the cue points and then use a modifier so that when you press the pad it jumps to the cue point and activates the loop. If you wanna just jump to the cue point you press the pad, but with the modifier pressed then you can jump to the cue point and activates the loop. Try that out

  5. #5
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    Quote Originally Posted by losxc451 View Post
    in that case then set your pads to the cue points and then use a modifier so that when you press the pad it jumps to the cue point and activates the loop. If you wanna just jump to the cue point you press the pad, but with the modifier pressed then you can jump to the cue point and activates the loop. Try that out
    Yeah, I've been thinking about that too, just wanted to avoid it. However, it's worth a shot.

    Thanks!

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