Here’s how I have mine mapped…delete this post if it’s OT:
Unlabeled controls don’t do anything.
1+2 - Effects controls: Slect Bank, Slect Effect, Param 1, Param 2 for each of 2 identical Audio Effect Racks in sends. The “Track View” buttons for these 2 actually look at the Audio Effect Racks in the Return Tracks. I have the actual return tracks hidden.
3 - Buttons are clip launchers, knobs are 4-band Full Kill EQs with 0dB at far right.
4 - I forgot 4.
5 - Gain for channels 1, 2, 3, 4
6 - Effects Dry/Wet. Getting this functionality requires a hack. For each audio channel and send, you make another audio channel that duplicates its signal and reverse the phase…then, map the controller so that turning up “Send A” also turns up the channel volume for that track/effect combinations negating signal…turns the sends into Dry/Wet knobs.
6a - Effect dry/wet range…up is dry/wet, down is dry/almost-wet. These controls actually change the track volume of Group tracks for the negating channels from -3dB to 0dB…that way full wet isn’t always full wet. it’s amazing how much this smooths out some effects.
7 - Hi-Pass cutoff and resonance controls. They’re set so that F all the way down turns the filter off.
8 - each track’s buttons are “Cue, View Clip, View track”
9 - Stop and Play buttons. Stop stops all clips in that track, Play plays the clip in the selected scene.
10 - Low and High mid-boosts with a very short delay for each channel.
11 - Chain Select (chooses between patches), Track Play, and Volume for my Synths…most of them are Analog patches, I think one is an Operator patch.
12 - No effect, Track play, and volume for my drum machine.
13 - Looping, reassigned to be clip-specific.
14 - All of these controls are assigned to a dummy Audio Effect Rack that doesn’t do anything. I use a hardware knob to control my cue level, I don’t want master volume or pan, and the buttons are actually master play and record, which I also don’t want to bump. I can’t think of anything I want to do with them right now.
15 - Tempo section is basically as default, except the gross tempo slider only goes 126 to 150.
16 - the Crossfader actually affects my headphone signal…to the right is monitoring the master, left is basically split cue with the cue signal being based on the cue buttons in section 8. I don’t use the crossfader or CF assignment to mix at all.
17 - Scene selection. When you press it, nothing happens…by default, pressing it launches the selected scene.
18 - Volume knobs top out at 0dB, not +6dB as per default.
And the screenshot. It makes for a very clean and straightforward setup.
The red channels monitor effects channels for level or are the negating groups, blue channels are decks, pink channels are synth and drum machine channels, and the grey channel has to do with my monitoring setup. There are also 4 return tracks (2 for effects, 2 for my monitoring setup) that are hidden.
The clip slots that i have direct control over are color-coded (in the master channel), and the scene knob gives me access to the rest of them.