Describing the basic effects that form Pio colorFX, TP3 mixerFX and TP2 macroFX

Describing the basic effects that form Pio colorFX, TP3 mixerFX and TP2 macroFX

One of the best features of Pioneer mixers, TP3 and TP2.6 are the single-knob sound color FX / mixerFX / macroFX.
I would like to memorize them better by finding their base effects (delay, echo, filter, reverb, flanger, beatmasher, bitcrush, white noise).

All comments are welcome, and I will keep the list updated.


To test: loop a simple beat and characterize what you hear based on basic FX concepts.
to test delay/echo/reverb presence, stop the track to hear the FX tail.

TP3 MIXERFX:

  • Reverb: resonant reverb + heavy filter

  • Dual Delay: 1/2 delay + filter

  • Dotted Delay: heavy delay (staccato)

  • Noise: white noise + filter

  • Time Gater: ON/OFF BPM-sync + filter

  • Flanger: 4-beat flanger + filter

  • Barber Pole: soft Shepard Tone

  • Crush: bit crush (no pitch increase) + filter

  • Filter: Filter + Light resonance

TP2.6 MACROFX:
https://techtools.zendesk.com/hc/en-us/articles/202165534-NEW-MACRO-FX

  • Wormhole = heavy filter + heavy flanger + delay (Buildup//breakdown)

  • PolarWind = heavy flanger (coloring) + light filter + reverb (Mixing/punch in)

  • FlightTest = heavy echo + resonant filter (Punch In)

  • LaserSlicer = heavy beatmasher + flanger (Punch in/buildup/breakdown)

  • DarkMatter = heavy crush + delay + compression (for Mixing)

  • Zzzurp = related to Ringmodulator (masher + flanger + crush + reverb) (Punch in/breakdown)

  • EventHorizon = heavy filter + echo (Breakdown/punch in)

  • Bass-o-Matic = heavy triplets slicer (Punch in/breakdown) slicer

  • Strrretch (Slow) = loop sampler (Buildup/breakdown)

  • Strrretch (Fast) = loop sampler (Buildup/breakdown)

  • GranuPhase = delay to 2nd and 4th beat (Punch in/buildup/breakdown)

Normal effects:

Below, definitions from the basic effects, and the pioneer suite of NX2 effects as described in their manual.

Basic FX:

  • delay = repeat sound once after X beats (can be fractional)

  • echo = repeat sound multiple times, with decreasing intensity

  • reverb = repeat sound multiple times heavyly very soon

  • flanger = a single delay with very short duration (short phase)

  • filter = lower/cut or raise specific frequencies

  • overdrive = clipping to increase loudnes

  • pitch = changing tone with same tempo

  • resonators = emphasize harmonic frequency content on specified frequencies.

  • modulation = change frequency in relation to a signal

  • compression = reduction of dynamic range

  • gate = ON/OFF synced to BPM

DJM-900NX2 ColourFX:
http://docs.pioneerdj.com/Manuals/DJM_900NXS2_DRI1300A_manual/?_ga=2.6526577.211991073.1580913759-650268992.1576767511&_gac=1.207751846.1580314535.EAIaIQobChMIk4W0mZmp5wIVxLHtCh2ONAbfEAQYASABEgKVcPD_BwE#/

  • Space = reverb

  • dub echo = echo

  • sweep = gate (left) / filter (right)

  • noise = white noise + filter

  • crush = reduce bit resolution + filter

  • filter = filter + resonance

  • jet = flanger

  • pitch = tone change

  • gate comp = gate (left) / compressor (right)

DJM-900NX2 Beat FX:
http://docs.pioneerdj.com/Manuals/DJM_900NXS2_DRI1300A_manual/?_ga=2.6526577.211991073.1580913759-650268992.1576767511&_gac=1.207751846.1580314535.EAIaIQobChMIk4W0mZmp5wIVxLHtCh2ONAbfEAQYASABEgKVcPD_BwE#/

  • Delay = delay

  • multi tap delay = delay

  • Echo = echo

  • low cut echo = echo

  • Ping Pong = delay

  • Reverb = reverb

  • Spiral = reverb + pitch

  • Trans(form) = Gate

  • Filter = Filter

  • Flanger = Flanger

  • Phaser = Flanger

  • Pitch = Pitch

  • Roll = loop sampler (once)

  • Slip Roll = Loop Sampler (can be restarted)

  • Rev Rol = Loop sampler reversed

  • Helix = Loop Sampler

  • melodic = Sampler

  • Vinyl Brake = Constant tempo down

  • robot = vocoder (?)

  • enigma jet = Shepard Tone + flanger

  • Mobius saw = Shepard Tone

  • Mobius triangle = Shepard Tone