MF Pro Beat Masher. 'secret' midi notes.

MF Pro Beat Masher. ‘secret’ midi notes.

howdy

I have one of the MF Pro Beat Mashers and I’m doing my own complete mapping from scratch.

I know that “super combos” have been built into the firmware so the supercombo is actually just a different midi note (A1 I think in the case of the beatmasher supercombo ean described in that video)

It would be useful to know how to trigger them since I’m remapping the whole thing, so what I’m asking is… what are the supercombos built into this device? I have 3 of them, but looking through the official mappings there are a few more (like B-1/B1 or something like that) that I don’t know how to trigger.

any help would be nice :slight_smile: I’ll try and remember to upload my mapping here when it’s completed. should be mad

I think they are modifiers and not secret notes. I have the MF working with combos on my maschine.

Since the latest mapping they are indeed extra midi notes, i looked them up for someone a while ago but I don’t remember exactly what they were. Possibly 8 & 9 in decimal. If you search my posts in the MF forum long enough you’ll probably find the post!

From the Midifighter Source Code

// COMBOS
//
//   A          B           C           D           E
// +--------+ +--------+  +--------+  +--------+  +--------+
// |        | |        |  |        |  |        |  |        |
// |        | |        |  |  3 4   |  |        |  |u       |
// |        | |n n n n |  |  1 2   |  |a b c d |  |l r A B |
// |1 2 3 4 | |        |  |        |  |        |  |d       |
// +--------+ +--------+  +--------+  +--------+  +--------+
//                                     a-b-c-c-d   uuddlrlrBA
//
// Combos retain a NoteOn while the final key is depressed and emit a NoteUp
// when it is released.

thanks djoverzero!

wtf is this crazy E combo? up/down with the fader or really pressing all those knobs?!

Looks like a play on The Konami Code [ame=“Konami Code - Wikipedia”]Konami Code - Wikipedia, the free encyclopedia@@AMEPARAM@@/wiki/File:Konami_Code.svg" class=“image”><img alt=“” src=“http://upload.wikimedia.org/wikipedia/commons/thumb/e/e2/Konami_Code.svg/300px-Konami_Code.svg.png”@@AMEPARAM@@commons/thumb/e/e2/Konami_Code.svg/300px-Konami_Code.svg.png[/ame] :slight_smile:

Yeah a very long time :stuck_out_tongue:

haha. nice..
still, i cant get a decent result. probably cause the finger technique is quite difficult :eek:

Wait so these are hardcoded combos? I thought it was just fancy modifier stuff. Time to go re-read the MFP Cue Master mapping lol

According to OLD RELEASE NOTE Midifighter Classic Firmware-20110511, in version 20110511 of the Midifighter Class Firmware, “Super Combos have been built in to the firmware which will free up modifiers for future mappings”

I’m not sure if the new version of the Instant Gratification Mapping still relies on the modifiers or if it uses these MIDI commands.

originally it was fancy modifier stuff, hence the blog article on ‘tracking super combos with modifiers’, but then they updated the FW to make things a whole lot easier.

So if we make our own mappings, then those extra codes that get sent from pressing the combos don’t do anything because they’re not actually mapped to a command, right? Is there a way to discover/record what midi notes they send back so I can map them? Or are they documented?

ask someone with a MF who can be bothered to find them for you :stuck_out_tongue:

Just looking at the code, I believe they are G#0, A0, A#0, B0, and C1. I’ll check for sure when I get home and have my Midifighter on hand.

Unless they changed it with the Pro series:

I was wrong. Here are the real note values:
Combo A G#-2
Combo B A-2
Combo C A#-2
Combo D B-2
Combo E C-1

Also, in doing this I’ve realized that Combo D and E work differently than A-C. With combos A, B, and C, you have to continue to hold every button down until the combo is complete. With D and E, you press each button individually (letting go of it before pressing the next one). I’m not sure if this is a bug for a feature.