MF3D & Twister for FX's in Traktor?

MF3D & Twister for FX’s in Traktor?

Is it be possible to run a MF3D and Twister to have both the 3D and Twister for FX control?

I’ve got the Twisted Grat mapping running well with the Twister & was wondering if any of you have added a 3D successfully.

What is your setup and which functionality would you prefer in addition to Twisted Gratification mapping?

Hi Stewe thanks for the reply.

Setup is below & Im looking to add a MF3D for instant effects, I’m using the twister more for building the mood, I also use the sequencer mapping to boost the weaker tracks in my collection (I drop some classic house in my sets & the sequencer has given them new life)

I was using Tekken’s mapping for the F1 before I started using F1 purely for remix deck C (Sequencer mapping is on deck D)

My setup is missing the instant grat that Tekken’s mapping gave & wondered if anybody was using both the MF3D & Twister successfully for effects.

2 x D2’s
2 x X1 M2’s
1 X F1
MF Twister
DN-X 1600

Thanks
Phil

Hi Phil,

I’ve just finalized the first version of very basic MF3D mapping that gives you one set of 7 momentary effects to play with. You can also save the FX state for all those effects just like in original Instant Gratification mapping for the midifighter classic.

Download: MF3D_GRAT_0.1.0.zip (122 KB)

  1. Import provided .mfs file in the Midifighter Utility and send now settings to the Midifighter.
  2. In controller manager/Device Menu, click “ADD” > “Import Other” > navigate to where the .tsi file was saved.
  3. You will see two MF3D_GRAT mapping devices added to your other mappings. Just assign MIDI in and out ports to ‘Midi Fighter 3d’ for both this devices.

There are two “Kill FX” buttons - second kill button doesn’t reset the Wet/Dry levels.
Bank buttons are Deck Assignments.

Please note that you can combine different rows of effects but not the same FX row on both Twister and MF 3D. There is a possibility to sync modifiers between the mappings if messages are going to “ALL PORTS” will probably leave that for the final mapping.

The feedback on this version is welcome. This is the only Midifighter 3D mapping that has same FX Unit arrangement compatible with Twisted Gratification map.

This is perfect! I think I’ll be testing this out this weekend! Thanks

Good to know!! When ever you have time for it man, just let me know how you like it.

Hi Stewe,

Before I started testing the MF3D map you did I had sort out a glitch I was having with the Twisted Grat mapping very similar to another member Zephry here Twisted Grat Mapping Issue - The fix from Zephry did the trick, no more glitching! For anybody experiencing something similar it was every time I pushed an encoder down to engage an effect there was a weird clicking sound only for a millisecond but all the same you knew it was there.

So I’ve been testing your mapping now for around 4 hours & it’s seems to working well, although I have noticed I have to press the buttons on the second row (Reverb, LFO, Delay T3, & LoFi) twice to get them to engage, That said the sequencer works & I have a few instant grat effects to play with on the MF3D & the twister isn’t glitching anymore:laughing:

Thanks for putting this together, due to myself having absolutely no mapping experience I’m completely reliant on people like yourself putting these maps together so it’s very much appreciated.

What next have you any plans to take it further?

Sorry to hear you guys had that problem with the mapping. Those pops and clicks in the audio are usually addressed to Windows computers and unoptimized machines - those can easily break Traktor settings files - optimization is the key. My PC which is i7 quad core 8GB RAM SSD would be also giving me a hell lot of troubles with audio if I didn’t optimize Windows for DJing and music production.

Thanks for the report. I’ll look into that!

Happy to share my mappings!
I plan to maybe add a few super combos? There already is a super combo built in to Ramp buttons that activates the freeze effect when you hold down all four buttons in the row. other two effect rows should also have a button combination to insert more effects.
Please post your suggestions for the new features. Definitely gonna try to sync modifiers so both mappings can be fully utilized.

Hi Stewe,

Yeah, I should really do the optimisation but at the minute im useing my main lappy as a desktop replacement but hopefully in the next couple of months I’ll get that sorted.

[QUOTE]Happy to share my mappings!
I plan to maybe add a few super combos? There already is a super combo built in to Ramp buttons that activates the freeze effect when you hold down all four buttons in the row. other two effect rows should also have a button combination to insert more effects.
Please post your suggestions for the new features. Definitely gonna try to sync modifiers so both mappings can be fully utilized[/QUOTE]

I read what you wrote in Tekken’s Ultimate FX - Mapped for Midi Fighter 3D [Beta Testing Thread]

[QUOTE]Noted for MF3D.
I think that I’m going to delete all deck page mappings and make this purely an effects controller with more FX pages.[/QUOTE]

I said earlier I have no experience on how to achieve this & therefore no idea how difficult it might be but would it be possible to incorporate what you’re planning for that new map with the Twister & Sequencer mapping? or is that something which needs to be done separately due to the complexity?

Hi Phil,
This two mappings will probably get merged in to one TSI. Will keep you posted about the progress made.

Hi Stewe,

Looking forward to it, appreciate your help with this.

Hi… one of the things I was missing from the original MF3d was using the accelerometer for filters etc? Is there any chance of that getting included?

Hey Guys,

I fixed responsiveness of second FX row and also added deck filter suggested by john. The filters are also linked to Deck Assignment buttons just like when using all other effects. So be sure to arm deck with effects to be able apply motion controls.

tilt to left = Low Pass Filter
tilt to right = High Pass Filter

Download: MF3D_GRAT_0.2.0.zip (123 KB)

As for the Tekken mapping for MF3D. I already made most of changes I wanted but need to spend more time with new fx page.

Hi Stewe

All working apart from I appear to have decks b & c mixed up on my setup where it wasn’t on the first mapping - I’ve implemented it exactly the same way as before, let me know if yours is correct then i know it’s something at my end?!

The motion control is very nice!!

Can’t wait for this - Really starting feel like I’m using Traktor to its potential now.

Not sure that I understand. What do you mean by mixed up?

Hi Stewe,

I think it’s the LED FX indicator lights are mixed up between decks B & C?

Deck selector B turns on deck C’s LED FX indicator lights, the motion filter works & affects the sound, all of the other FX’s seem to be working but don’t affect the sound.

Deck selector C turns on deck B’s LED FX indicator lights, the motion filter works & affects the sound, all of the other FX’s seem to be working but don’t affect the sound.

Hope this helps
Thanks

Stewe,

After getting a few hours to fully test the map yesterday - I think it’s just the filters that are the wrong way round on decks B & C.

Working on how you setup the map for selecting the FX’s on the 3D - The FX select buttons left to right A,B,C,D When deck B is selected everything works as it should apart from the motion filter (which is now activated & working on deck C) but then when I actually activate the FX’s on deck C the filter then works on deck B & vise versa when using deck C

I’ve tried to have a look at the mapping to see if it’s something obvious that I can fix but my mapping skills are very basic figured it best left to you!

Thanks
Phil

Hey Phil, there was indeed an issue with the Deck buttons!

Deck B and C are now swapped, let me know if you find anything else that needs more attention:

Download: MF3D_GRAT_0.3.0.zip (123 KB)

Works a treat!! Thankyou

:thumbsup: