i’m completely novice about electronics, programming…hell, even soldering. but the news about the expandability of the midifighter has gotten my gears turning. i’m thinking of trying to snag one of the kits, and figure out the rest as i go.
my idea so far:
the 16 arcade buttons and leds
a joystick
an xy pad
a couple of sliders
a couple of knobs
i want to use it as a secondary controller to my apc40 when djing…and maybe even on it’s own to ‘perform’ original productions in a laptop deathmatch style
and yeah, a xfader would be dope. honestly, i’m still trying to wrap my head around how many, and what type of controls can be added…but i’m thinking that midifighter.com will bring a lot of that stuff to light.
i noticed on the Sparkfun site they have the touchscreens for PSP and Nintendo. i’m wondering if those could be somehow used for XY pads…
I’m pretty new to all this…hopefully you can help clear things up a bit for me. I want to make sure the mods I have planned will fit the available ports…
…I was hoping to use 4 digital buttons, much like the midifighter 2.0 uses for pages.
Then I wanted to add a thumbstick (ps2 from sparkfun) and a nice rubber jog wheel (using a rotary encoder…also from sparkfun).
Will all this fit the ports? Will the “click down” on the thumbstick work, basically giving the thumbstick a different function when it is clicked?
You can only add 4 analogue pots/faders without any knowledge in programming or electronics.
If you want to add more buttons you are going to have to get of experience in programming the chip and some basic electronics knowledge. We will be providing examples of how to do this in the future
I think I got it now, thanks. If I understand correcty I can either do the jog wheel OR the thumbstick, yeah? And the thumbstick would be assignable to have 2 functions when using the built in button click?