Sample / Remix Decks

Sample / Remix Decks

Hey folks!

I really hope, this question hasn’t yet been discussed before - I honestly searched for a solution.

I own the Traktor Kontrol S2, and I want to use the One-Shot Samples like the following:

When I trigger the sample-button once, the sample should be played till the end (not starting again like a loop!).
When I trigger the button a second time while the sample is playing, it should restart the sample from the beginning.

Example:

How do I achieve that?
It’s pretty annoying, that I have to hold the button.

Thank you guys - greetings from Germany,
Simon

There is a setting yo can change on each slot in the sample / remix decks, as to whether it is a one shot or a loop

If you go on extended view of remix decks, there is an arrow pointing to the right in the bottom right hand corner. Click that and it changes to a one shot / loop

The button is set to “OneShot”

Anyway, I have to hold the button, to play the sample completely.

Sorry didnt read the OP properly, it is the U shaped arrow above sync.

With that button activated, I cannot retrigger the sample, while it’s playing.

Does clicking with the mouse on the sample work? I have a feeling my S2 does the same. Could be a mapping error

It actually works, when I trigger the sample with my mouse!

So you think, it’s a mapping error by Native Instruments?

for the deck you are trying to achieve this, you need to hold SHIFT while that deck is focused
then you need to activate the PUNCH setting

This should allow you to do what you are trying to.

if i remember correct, according to your image above
the tiny sliver of grey bar (laying down under the “T”) in your track title “Respect It”
should be the PUNCH setting for ON / OFF

select it.
when its light, its activated

As I found out, this button is the punch mode switch. (Mapped it to my controler)

I activated it, same behaviour :disappointed:

Edit: Please keep in mind, that I’m trying to do this with the Traktor Kontrol S2 sample deck controls!
There’s no punch mode button on my controller!

correct
nor does the S4 have the punch mode button
its only available via either the MF3D mapped or
the X1 / F1 controllers
i really thought that would do the trick for ya

Come on guys - this has to be possible!

I mean - sample decks are one of the official features of the S2!

actually i just realized whats wrong
you are trying to do this as its loaded into a CELL

thats not the way its working in the video
the one in the video is working as:
the button he has been pressing is for example (cue point 1 on Deck C ) where the sample “A- TRACK!” is loaded.
He has “SNAP” and “QUANT” turned off for that deck
now, Just before hitting the CUE POINT 1 button, that deck has to be in PLAY mode.

So each time he hits the Cue point, it jumps to that point and plays it
even if he is hitting it rapidly and offbeat, its going to trigger each time he hits the button.
If the deck is NOT in play mode, it wont play through to the end

your problem is
A) make sure your sample is set as a ONE SHOT (not a loop)
B) Make sure you deck is already in play mode before you start tapping the button for the cell

There is an option in mappings for ether hold to play sample completely or just to hit it once and for so.

Slot Trigger Type > Latched/Gated

what Stewe said. Each slot can be fired off in a multiple of ways. Even one shots can be triggered by just pressing once or holding a button down and by being triggered also can either be triggered by quant or finger triggering like drum rolls and stuff. You have to manually set each slot as to how you want it to work.

Same Problem

There has to be a way to trigger drum samples like playing maschine.

Im trying to set up single drum hits and sounds but its not triggering proply on the S2.

On the software I can click on the sample and retrigger with the effect I want.
But on the S2 it plays then when you hit the cue/sample button again it stops the sample and when you hit it a 3rd time it starts the sample again.

The only success ive had is to set it up as 1 shot gated but I have to hold the sample to get it to play thru!

There must be a mapping problem with the S2 that is set to toggle rather then trigger?