Can someone tell me what combination of midi mappings I need for cue buttons?
I have “Select Hotcue” and “Jump to Act Cue” setup for each cue button… It seems to work fine except the first time I switch cue points. I have to hit the cue button twice. The first press so that the Select Hotcue takes effect for the new cue point and the second press to actually trigger the new cue point.
As you can imagine, this bug makes cue juggling impossible. Please help!
I want to be able to tap each cue button when it’s playing and have it cue to the cue point and continue playing. I want to be able to use it for jumping while the track is playing… I like to do this after tightening a loop for a buildup. I also want to be able to do a bit of beat juggling.
Secondary, when the track is stopped, I want to be able to move to the cue point to begin playing. Multiple taps aren’t necessary for this of course.
Yes, please take a look. I thought Select Hotcue would be the only thing needed, but without “Jump to Active Cue” nothing happens after the first time I send the midi for “Select Hotcue”. In other words, it will only cue to that point once.
Are you sure about that ? because i was just testing it before i posted and the only thing i have my cue buttons mapped to at the moment is select hot cue / hold and it works as i described above.
Im personally putting more thought into how i want my cue points to react and ill be reworking the system that i use at the moment in the near future.
You could have a modifer that changes depending on when the track is playing. If it isnt playing and you hit a cue button it could also innitiate the play button with a double macro.
This way they allways act as cue plays if the deck is paused or not.
I need to get some sleep now, if you havent sorted this out by tommorow ill continue to help out
No, it doesn’t play… because I would have to hit the play button first.
For loading and playing from a cue point, I’m fine with selecting my cue point via my cue select button and then hitting play. I don’t have a problem with this behavior.
What’s not working right now (because I’m using the “Jump to Active Cue”) is that I have to hit the cue select button twice… The first time causes the current cue point to reselect… the second press makes the jump to the correct cue point.
What I really want is just to be able to cue juggle with one click. I want playback to remain the same. If playback was started, then it continues. If it’s stopped then it remains stopped. Seems like it’s simple, but for some reason it’s buggy for me.
I shouldn’t right?! But if I don’t have it, Traktor seems to just ignore the midi message telling it to select the cue point. If I repeatedly press the button and send the midi message, Traktor will ignore it and but if I keep pressing it randomly about 16-24 beats later it’ll finally do it.
It is weird! And yes, I am using Bomes to translate a keyboard key press to a midi note and send it to Traktor. I just hooked up a M-Audio 02 and set the same mapping… and the Select Cue works fine. For this I’m using the Midi Thru to send out of Bomes. Why the difference between a real controller and a generated midi message?
This sounds exactly like what I’m doing wrong. So, you’re saying, for each button, I’ll have one translation that sends out the “Select Cue” midi on the key down event… and a second translation that sends out a “note release” on key up?
What is a note release message? Sorry, Google didn’t help me.
Are you not over-complicating things? For my nanopad I assigned select hotcue and cue play/pause to each trigger pad and it works just as you described above. I order them with 1 on the left and 6 on the right and when i press a trigger pad, the track jumps to the corresponding hotcue and plays.
Why not just do this? Or am i mis-understanding the problem?
If you use 80 instead of 90 it’s a Note Off signal. So you can use different commands for different velocities of the “Off” message, which can cause interesting effects. It’s just how I send my off messages.