Turbo Buttons!proof of concept

Turbo Buttons!proof of concept

After playing around with Eans concept of superfaders I started wondering,
“Why not super buttons?” Hit one button and it triggers an eight note sequence in time to the midi clock!Now our midifighter has super buttons!!
To keep with the whole video game theme of the midifighter we’ve named them turbo buttons
So heres a proof of concept video!

credit for the firmware goes to
guywithknife
We will release the firmare when its been tested and perfected!

genius!

kinda reminds me of this:

This can be done REALLY easily with Live and Dummy Clips and IAC (midiyoke for PC) juggling…

might work better if you don’t restrict it to 8 midi commands, but for as long as the arcade button is held down… would allow more control… :slight_smile:

I agree with MiL0. But nice work nonetheless!

This is true!I had thought of that but I wanted it in the midifighter firmware!

We are testing out a few variations!! We’re also working on different tempo’s.
The first button in the video is at 1 beat and the second one at 1/2beat

One problem with this is…
If the sequence keeps running while the button is held it makes some things hard,like traktor knowing when to stop effects or loops for example..
In my simple mapping the first note activates the loop and the second one turns snap off.Then the last command deactivates loop and turns snap back on.The last note also resets the filter

Not bad, not bad at all.

If this is a firmware update for the Midifighter then it should be possible.

For example, if the 8 midi commands is set to run on a constant loop whilst the arcade button is held down, then once the arcade button is released, you make the midifighter perform/send whatever midi commands are necessary to bring Traktor back to it’s standard state.

Need some teensyduino experts in this thread… paging siytek and djnecro!

Can’t really get my head around this.Do you mean like send an extra note and map every effect/loop etc to shut off when it’s triggered?Seems a possibility but involves an awful lot of mapping!

well it’s done using teensyduino scripting, rather than Traktor mapping.

not that it makes any less work, but at least you don’t have to use the Traktor mapping editor!

Cool thanks!Ill have a look into it when get the chance!

What if it repeats while the button is held down, and once released it finishes the eight note loop?

For example, if set to 1/1 and you hold it down for 20 beats, then it would complete 3 loops (24 beats).

Or, alternatively, what about this: have a “stop” note (maybe note 8?) that turns everything back to how it should be when a loop is not playing, then when the button is released, it sends a single “stop” note? That is, if you hold it for 20 beats, it would play the loop 2 and a half time followed by a “stop” note. So, 21 notes sent in total. (EDIT: Do’h, just realized this is what sidetrakd said!)

Looks really cool. The down side is that I can’t see that particular effect doing anything except breaking the flow of the dancefloor vibe.

I think it’s an interesting concept. In certain situations, it could be pretty fancy. But I think on the whole, it’s something that is neat but not super effective in the long run. It’s a reason why people don’t have turbo-buttons on instruments in general. Sometimes just playing it is half the enjoyment, half the skill, and all the fun.

this is so sick dude!

i think its called a proof of concept video because it’s not about the effect presented but about the possibilities opened by the turbo button concept.

Game Genie turbo buttons haha.

This looks awesome.

Be cool if you could get a single button dropping the line for 2 decks. Hit one up. It last for like 32 bars and you can eq it.

Props, This is some good stuff.

^^This! The mappings that could be done are endless!As with any mapping its always going to be to the users taste or ability!I havent had a chance to work out anything crazy as I’ve only been testing various things like timing, snap and quantise.

I get what you mean,for me the idea was really to be able to map advance effects and “stutter edit” style glitches right in traktor!
Its still a work in progress.Its nearly finished,just needs a little testing to see what works and what doesn’t.

It’s a nice idea, just worried it’s another thing that would lead to over use of effects…