I’ve tested this, but then it would be activated whenever I activate the cue. Could be annoying if a loop came right afterward when it shouldn’t be activated.
in that case then set your pads to the cue points and then use a modifier so that when you press the pad it jumps to the cue point and activates the loop. If you wanna just jump to the cue point you press the pad, but with the modifier pressed then you can jump to the cue point and activates the loop. Try that out