What is this “loop cancel” command called in the controller manager?
I use the DJTT custom mapping for the S2, and I noticed whenever I play a loop, hitting “cue” to go back resets or cancels the loop. I’ve looked through the controller manager but I can’t seem to find out why this is happening so that I can delete the command.
Anyone?
031999
September 7, 2013, 10:48pm
2
i think its a default thing, hitting a cue point will always jump you out of the loop, even if its inside the loop. i hate it
Stewe
September 7, 2013, 11:05pm
3
Add ‘Is In Active loop = o’ modifier condition to your hotcue commands to prevent traktor jumping to cue while loop is active.
I don’t think he’s trying to prevent jumping to the cue. He wants to jump to the cue, but wants the loop to stay active.
Stewe
September 8, 2013, 12:28am
5
You’re right and thank you for correction jdownesbaird. It’s that damn view from a mapping perspective again
In that case drop a hotloop or map specific button to do that instantly. Like store cue, set type to loops, add loop active direct=1.
How did you get so good at this stuff, Stewe? You really should write a book/guide. You know, in your free time!
Stewe:
You’re right and thank you for correction jdownesbaird. It’s that damn view from a mapping perspective again
In that case drop a hotloop or map specific button to do that instantly. Like store cue, set type to loops, add loop active direct=1.
What the?..That’s like another language for me…
But yeah you guys are right, I don’t want to prevent jumping to cue, I want the loop to stay engaged no matter what, until I manually un-engage it.
Stewe
September 8, 2013, 1:11am
8
You gotta love it
tokenasianguy:
What the?..That’s like another language for me…
But yeah you guys are right, I don’t want to prevent jumping to cue, I want the loop to stay engaged no matter what, until I manually un-engage it.
Well concept would be to use a hotloop function as loop set when needed. Trick is to set one toggle type modifier (M1=0 / M1-1)
As I said you’ll need three commands mapped to active hotloop (first press M1=0) and a delete cue command (second press M1=1) do disengage feature.
Add in Modifier 1
Modifier conditions / M1=0
Type of controller-button
Interaction mode-direct
Set to value-1
Add in Modifier 1
Modifier conditions / M1=1
Type of controller-button
Interaction mode-direct
Set to value-0
Now test this button and see if little modifier slot display in manager toggle the value at each press. Hopefully it’s more english.
Basically, OP, it’s going to require some mapping trickery, as Stewe described. There is no simple way to just turn that feature off.