Is there anywere I can find a detailed explanation on what midi messages the buttons on the midifighter sends in 4 banks mode.
The reason I ask is that I have been looking at the TSI for instant gratification, and it seams to have more then 12 different midi note on/off messages for each bank. How can that be done with 4 bank buttons and 12 other buttons?
Those values, taken from the firmware source code, are working fine, only the beatmasher supercombo won’t work for some reason. Each of the beatmasher buttons seem to cancel each other out – I can’t press them all simultaneously. Oh well, that’s a separate thread…
…yeah, you’re right. This is weird… my LPD8 is sending midi signals to Traktor that are an octave higher than I what I have programmed in the Akai editor…
Had to make some compromises for the LPD8. I got rid of one of the gaters, one of the sweeps, the delay (maybe try to combine with the reverb later), and the echo out (I’ll map it elsewhere or to one of the knobs if I can.) The LPD8 actually has 4 different banks already so that’s not a problem.
So far, everything seems to work fine except for the beatmasher supercombo.
The super combos are triggered by specific notes which are generated by the Midi Fighter when they detect a super combo sequence.
So if you are trying to map another controller to those events then you will need to map to the note generated by the detection of the super combo, not the keys used in the super combo
All notes in the instant gratification mapping is covered by the 52 notes i specified. Secondly that would mean that if I bought a midifighter and made a costum mapping for it, then whenever I accidently hit a super combo, my midifighter would go bananas and do crazy stuff.
Please explain what notes it sends.
If what you say is true, then 4 banks mode is totally useless to all other mappings besides instant gratification.
The software will only respond to a note if it is mapped to do so, so if you have not mapped any function to the note generated by the super combo nothing will happen when you trigger that super combo.
My point earlier was that your map as described earlier in this thread is not complete.
The super combo notes are generated by the midi fighter when it detects the correct sequence of buttons to generate a given super combo.
These combos are supposed to be a fun “secret” feature so Im not going to tell you what they are - however you should be able to find them easily on this forum.
Any way here is a document which describes the MIDI map for the MF Classic.
Midi Fighter Classic MIDI Map
no it does not tell you what the super combos are, or the notes generated by them.
Sorry, I’m having some trouble understanding. What you’re saying is that there is actually a separate note generated by the detection of the super combo? I was under the impression that the combo was triggered by a modifier that increases in value as you move throughout the E2 F2 F#2 G2 sequence of notes.
Why wouldn’t configuring four pads on the LPD8 to trigger the same notes used the trigger the combo on the midifighter (E2 F2 F#2 G2) make it trigger the combo in the same way? Aside from the sequence of notes E2 F2 F#2 G2 (in order and without release) being sent to Traktor, is there something else needed to trigger the combo?
I can’t find what you say true. I have downloaded the TSI for instant gratification and there are only commands for c-1-D#-1 + c2-B5, so if the midifigter sends a mystery note, then what good does it do if it is not mapped to anything?
There are multiple implementations of the IG mapping, Ive forwarded this thread to Chris, who created the IG mapping, he will be able to provide greater detail.
Its also worth pointing out that with the new updater tool, you can disable the combos if you don’t want them.
Also, the combos were implemented as modifiers in older versions of the IG mapping, but a few months back, they were moved to the firmware, presumably to free up modifiers in the mapping or because it was faster or something.
If the combos are triggered by something in the firmware unique to the midifighter, then a) How is it that DJJJ is able to use them on his launchpad?; and b) where might I find older versions of the IG mapping?
That would be the 1.0.2 mapping released in February, right?
That’s the one I’ve been using. I don’t know about the others, but the beatmasher supercombo won’t work. I’m wondering if it’s just a problem innate to the LPD8.
I think it has something to do with the modifier 5 increases not working correctly. If I press any one of the beatmasher buttons, modifier 5 increases to one. But if I press another beatmasher button while holding that one, modifier 5 reverts to 0.
What you say isn’t true. I am using the one from april labelled 1.03. I haven’t found all super combos (actully just the one in the presentation video), but I have looked through the mapping and only the 52 notes I mentioned have been mapped to functions, so what you say about mystery combo notes doesn’t make any sense: