Remix Deck Slots - Trigger/Stop toggle on same button

Remix Deck Slots - Trigger/Stop toggle on same button

Hi,

I’m making my own mapping to my Mixtrack Pro 2, and so far so good. But I’m trying to map the remix decks, and I can’t figure out how I can map one button to trigger a slot when the slot isn’t playing, and stop it when it’s playing. I’ve tried with Slot Retrigger with condition Slot State Loaded and added Slot Stop with condition Slot State Playing on that same button, but it won’t work. I guess I need to add a modifier of some sort, anyone that can help me figure this out?

Thanks :slight_smile:

Hey, One way to set this up would require adding one toggle type modifier to one or multiple remix deck cells. How many buttons you wish to map out?

I wish to map four buttons for each remix deck, C and D. Its just to launch Cell 1 on each slot. I have tried to map it in different ways, but I’m no expert in mapping.

Ok - let’s add some modifiers to start with.

Slot 1 button: Add In > Modifier > Modifier 1

M1 / condition M1=0 / type=button / mode=direct / value=1
M1 / condition M1=1 / type=button / mode=direct / value=0

Slot 2 button: Add In > Modifier > Modifier 2

M2 / condition M2=0 / type=button / mode=direct / value=1
M2 / condition M2=1 / type=button / mode=direct / value=0

Slot 3 button: Add In > Modifier > Modifier 3

M3 / condition M3=0 / type=button / mode=direct / value=1
M3 / condition M3=1 / type=button / mode=direct / value=0

Slot 4 button: Add In > Modifier > Modifier 4

M4 / condition M4=0 / type=button / mode=direct / value=1
M4 / condition M4=1 / type=button / mode=direct / value=0

Once added, press those buttons and watch the modifier state display (yes it’s that tiny 8 slots in the controller manager)
each slot will show the currently selected/activated value for that modifier. If all good, your first 4 slots which is M1 to M4 should toggle between 0 and 1 by each button press.

That’s the “hard” part :slight_smile:

Now we’ll get on the cell trigger part, trick is to assign proper modifier conditions for each of this trigger commands:

Slot 1 Cell 1: M1=0
Slot 2 Cell 1: M2=0
Slot 3 Cell 1: M3=0
Slot 4 Cell 1: M4=0

(This way we tell Traktor to start the samples only while the modifiers are negative)

To stop the sample we will use this command: Add In > Remix Deck > Slot Stop/Delete/Load from List

Slot 1 Stop: M1=1
Slot 2 Stop: M2=1
Slot 3 Stop: M3=1
Slot 4 Stop: M4=1

(notice how all modifiers are positive now - in other words your sample is being on play when the modifier value is 1, next press decreases the modifier value back to 0 and stops the sample at one time)

Use the same principal to your second deck.
If you run out of the modifiers you can add new generic midi device to the mapping which brings you another set of 8 modifiers.

Wish you luck with testing this! Feel free to ask more, I might miss something :slight_smile:


that I’m wrong? I can not make it work

achievement play, but not to stop me that reproduction

and that the difference between deck remix c (shown in slot 1 cell 1) and remix deck 3 slot 1 (stop showing on slot load delete from list) ???

and achieved this achievement as modifiers have 16?

I am currently also working on this. There is need to add 4 modifiers to have each pad switch between start and stop of a cell sample correct?

My mapping does not have 4 free modifiers left. Is there another way to start and stop a cell configured to one button/pad?

You have to use a modifier far as I know.
When you run out of modifiers you can always add a new mapping device which adds another set of 8 modifiers to the mapping.

You can use program called CMDR to edit your TSI’s with ease. Just copy all your Remix Deck mappings and paste them in to new device where you have more modifiers available.

Thanks will give it a try!

How about

“Play”
Remix Deck → Slot Capture/Trigger/Mute [Condition: Slot State Remix Deck X Slot Y = Paused]

“Pause”
Remix Deck → Slot Stop/Delete/Load [Condition: Slot State Remix Deck X Slot Y = Playing]

I think this was your original idea and i got it working just like this with my Mixtrack Pro and other MIDI gear.

There is no option called ‘Paused’!
Only Empty-Loaded-Playing.

I also could not get above Stewe’s suggestion to work.

It really makes no sense for me, why it is so complicated to get a remix deck cell played and stopped with one button. Logically it is not a difference to a deck CUP/pause function.

I could also not find any how to in the internet about starting and stopping a cell. Is it only me having the wish to start and stop a cell by one button?

:thumbsup: And you are telling me that when I am almost finished with my mapping? :thumbsup:

But this tool crashes on my computer when trying to learn a note.

Not exactly, there’s one more option but it’s a bit hidden ^^, it’s under the modifier condition remix cell state, and after defining which cell and deck your’re talking about then you have a fourth (fifth) one: empty/ loaded/ playing/ waiting :stuck_out_tongue:

Yes they have a sense of humor at NI ^^

Compare both quotes and decide yourself!
Is there anybody out there, you can say in clear words what to do to have a working mapping for starting and stopping a remix deck cell by using only one button?

One and only that works properly for me…

I got it working like this with Slot State modifier.

Sorry, i meant ‘Loaded’ instead of ‘Paused’, although to my credit, cmdr uses the term ‘Paused’… :slight_smile:

To prevent the ‘Learn’ crash, i copy about a page full of commands to an empty device, maybe 20 lines max. in the new device i use ‘Learn’ to read the notes. then transfer the altered commands back to the original device.

This is what i meant. Of course a cell trigger works as well as a slot trigger… :stuck_out_tongue:

Thanks guys, I used Stewe’s solution and it works!
What I did before and that is why it did not work is, instead of using the modifier ‘Slot State’ I used ‘Remix Cell State’.

I got my mapping almost finished, except the MIDI out issue point 3 here:

I think there is not a good solution available because of following:

Lets say you have a remix set of one shot samples like snares but also loop samples. Sometimes you want to stop the loops by pressing the button again. But you want that one shot samples plays everytime you press the button without need to stop the slot before play again which requires another press.

Because now when the sample has finished playing, I need to stop the slot before starting any sample of that slot again.

That’s where you can use the command

Remix Deck → Slot Retrigger (Cond: Remix Deck → Slot Play Mode [One Shot] / Remix Deck → Slot State [Playing])

but you must Also ativate Stop Slot only when it is a Loop.

Or better yet, stop only with a SHIFT condition.

Allright bro! I changed the whole remix mapping from 32 cells on 16 buttons to 16 cells but when shift is pressed, it stopps the cell.
Is working now, appreciate all tips from everybody here!

But I am confused why Traktor saves edited remix sets automatically even with unchecked option.